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GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="Starfox" data-source="post: 9520438" data-attributes="member: 2303"><p>I must out myself here and say I have done something like this. This happened in a freeform game where we were playing Drow (D&D dark elves) and I was playing a religious bard/spider shapeshifter. The first session saw our house invaded, and my character was too enthusiastic about engaging the attackers. I think the idea was to show us players that despite our powers, we were small fish in a big pond. My character ended up in a truly bad situation, and escaped by splitting up into a swarm of spiders, a trick I loaned from Aranea in a White Wolf book. Its not that it was defined if I could do this or not, as I said this was freeform and y powers were not defined, but I felt I went beyond the social contract of the game.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9520438, member: 2303"] I must out myself here and say I have done something like this. This happened in a freeform game where we were playing Drow (D&D dark elves) and I was playing a religious bard/spider shapeshifter. The first session saw our house invaded, and my character was too enthusiastic about engaging the attackers. I think the idea was to show us players that despite our powers, we were small fish in a big pond. My character ended up in a truly bad situation, and escaped by splitting up into a swarm of spiders, a trick I loaned from Aranea in a White Wolf book. Its not that it was defined if I could do this or not, as I said this was freeform and y powers were not defined, but I felt I went beyond the social contract of the game. [/QUOTE]
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GMing: What If We Say "Yes" To Everything?
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