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*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="Starfox" data-source="post: 9520449" data-attributes="member: 2303"><p>Having followed this thread, I am starting to think what it all boils down to is how we individually interpret "Always Yes". The discussion seems to be more about what "Always yes" actually means and less about what is acceptable gameplay.</p><p></p><p>If we mean that PCs are free to describe their own actions in any way they want as long as it conforms to the physical strictures of the game, we all agree on this.</p><p></p><p>Some of us argue that this is too narrow an interpretation, and that following the "Always Yes" dogma leads to absurdities as players describe actions that should be impossible in the narrative. We (I was in this faction) think this is how to play "Always yes". Those in the first camp deny that this is a reasonable interpretation of "Always Yes". Which the second camp agrees to, no-one seems to argue that it is ok to fold up the moon and put it in your pocket (unless this is included in the premise of the game). I now see this as a misinterpretation developed into a strawman argument, leading nowhere.</p><p></p><p>I think it would be more interesting to discuss the opposite of this - where the GM uses "Just say No" as a dogm. I interpret this as railroading, the GM effectively says "my way or the highway" and makes anything unexpected that would take the story off the rails automatically fail. But this is another straw man, I don't see anyone advocating this. So, what is an interesting not-strawman example of NOT "Always Yes"?</p><p></p><p>Postscript:</p><p>Aw, now I want to re-watch the "Eccentric Family" anime where one of the characters actually did put the moon in her pocket, or at least used illusion to make the protagonist think she did. Such a wonderful anime! </p><p>[URL unfurl="true"]https://myanimelist.net/anime/17909/Uchouten_Kazoku[/URL]</p></blockquote><p></p>
[QUOTE="Starfox, post: 9520449, member: 2303"] Having followed this thread, I am starting to think what it all boils down to is how we individually interpret "Always Yes". The discussion seems to be more about what "Always yes" actually means and less about what is acceptable gameplay. If we mean that PCs are free to describe their own actions in any way they want as long as it conforms to the physical strictures of the game, we all agree on this. Some of us argue that this is too narrow an interpretation, and that following the "Always Yes" dogma leads to absurdities as players describe actions that should be impossible in the narrative. We (I was in this faction) think this is how to play "Always yes". Those in the first camp deny that this is a reasonable interpretation of "Always Yes". Which the second camp agrees to, no-one seems to argue that it is ok to fold up the moon and put it in your pocket (unless this is included in the premise of the game). I now see this as a misinterpretation developed into a strawman argument, leading nowhere. I think it would be more interesting to discuss the opposite of this - where the GM uses "Just say No" as a dogm. I interpret this as railroading, the GM effectively says "my way or the highway" and makes anything unexpected that would take the story off the rails automatically fail. But this is another straw man, I don't see anyone advocating this. So, what is an interesting not-strawman example of NOT "Always Yes"? Postscript: Aw, now I want to re-watch the "Eccentric Family" anime where one of the characters actually did put the moon in her pocket, or at least used illusion to make the protagonist think she did. Such a wonderful anime! [URL unfurl="true"]https://myanimelist.net/anime/17909/Uchouten_Kazoku[/URL] [/QUOTE]
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