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General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9520524" data-attributes="member: 7044197"><p>I think your spider > many spiders polymorph spell was fine. If the word Freeform was at the table, then your theme was plenty close enough to the spirit of the spell as to cause no harm, and still allow risk and fun. </p><p></p><p>And, there is indeed a moment of "the rules answer that, consult the rule for your results", which then can be overridden by the player requesting the GM make a ruling to allow them to ignore some aspect of the mechanics in order to "do the thing", in which case, Always Say Yes still works, and even in the most obnoxious of requests, will serve everyone at the table better than saying No. In fact, in any given situation always say Yes will always give an equal to or better result than a No would. </p><p></p><p>Lastly, where the mechanics are incomplete, D&D has Skill: Persuasion is example of this. Where there are no rules/mechanics on exactly what the Persuaded character Must do. Only that a Persuasion roll was successfully made, and thus the GM is given full fiat to determine what that results as = always say Yes works far far best here, as it gives credence to the player's roleplay, and moves the plot forward, and gives weight to the roll result of success. </p><p><em>(an example of a NO for this would be the player roll to Persuade the king to send knights to aid, player makes roll, and GM says he likes you but wont send anyone as he does not know you well. That is flatly ignoring the player's stated goal of the roll 'get knights help', and the GM saying 'No' to that despite the roll - which is 100% a valid ruling as per D&D rules)... </em></p><p></p><p>Anyway, this is my long winded way of saying, agree, and interesting conversation. I have updated my own to-be-published game GM section to annotate a few ideas that spawned from this. Cheers! </p><p></p><p><img src="https://pbs.twimg.com/media/BkDuuBQCIAABmMC.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 406px" /></p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9520524, member: 7044197"] I think your spider > many spiders polymorph spell was fine. If the word Freeform was at the table, then your theme was plenty close enough to the spirit of the spell as to cause no harm, and still allow risk and fun. And, there is indeed a moment of "the rules answer that, consult the rule for your results", which then can be overridden by the player requesting the GM make a ruling to allow them to ignore some aspect of the mechanics in order to "do the thing", in which case, Always Say Yes still works, and even in the most obnoxious of requests, will serve everyone at the table better than saying No. In fact, in any given situation always say Yes will always give an equal to or better result than a No would. Lastly, where the mechanics are incomplete, D&D has Skill: Persuasion is example of this. Where there are no rules/mechanics on exactly what the Persuaded character Must do. Only that a Persuasion roll was successfully made, and thus the GM is given full fiat to determine what that results as = always say Yes works far far best here, as it gives credence to the player's roleplay, and moves the plot forward, and gives weight to the roll result of success. [I](an example of a NO for this would be the player roll to Persuade the king to send knights to aid, player makes roll, and GM says he likes you but wont send anyone as he does not know you well. That is flatly ignoring the player's stated goal of the roll 'get knights help', and the GM saying 'No' to that despite the roll - which is 100% a valid ruling as per D&D rules)... [/I] Anyway, this is my long winded way of saying, agree, and interesting conversation. I have updated my own to-be-published game GM section to annotate a few ideas that spawned from this. Cheers! [IMG width="406px"]https://pbs.twimg.com/media/BkDuuBQCIAABmMC.jpg[/IMG] [/QUOTE]
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