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GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="Baron Opal II" data-source="post: 9520624" data-attributes="member: 6794067"><p>GM: "How do you do that?"</p><p></p><p>To me, the "Always Yes" premise would be intended to specifically, if not blatantly, open up many narrative possibilities. The continuing presences of game mechanical rules informs the players and GM how the narrative can be achieved.</p><p></p><p>Last week in my D&D game, my players are exploring a deep well / mineshaft*. There is a giant ant colony somewhere, and the characters are seeing giant ants walking up and down the well. One of the players said "I want to lasso some ants and make bug shoes. I'll strap them to my feet and, since I'm a monk, just hold a plank as they walk up and down the well." These are 2-3 level characters.</p><p></p><p>Okay... Wow, wildly creative, and I love it. But, I said "how are you going to do that?" They weren't really able to come up with any real plan. Especially since the idea was the ants would go where the PCs wanted not not just hitch a ride on the ants. But, there is now an amazing plan, and as soon as the druid in the party can clearly <em>speak to animals**</em>, and they also have an expert weaver and a smith, I can see them making at least a harness once their characters go up a level or two.</p><p></p><p>So, to me, this is more of a "Always Yes, but How?", to develop the initial premise.</p><p></p><p></p><p><em><span style="font-size: 12px">*Modified from Iseldec's Well, by the inestimable Dyson Logos. </span></em></p><p><em><span style="font-size: 12px">**Which might be next session, come to think of it. The druid gained a level.</span></em></p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9520624, member: 6794067"] GM: "How do you do that?" To me, the "Always Yes" premise would be intended to specifically, if not blatantly, open up many narrative possibilities. The continuing presences of game mechanical rules informs the players and GM how the narrative can be achieved. Last week in my D&D game, my players are exploring a deep well / mineshaft*. There is a giant ant colony somewhere, and the characters are seeing giant ants walking up and down the well. One of the players said "I want to lasso some ants and make bug shoes. I'll strap them to my feet and, since I'm a monk, just hold a plank as they walk up and down the well." These are 2-3 level characters. Okay... Wow, wildly creative, and I love it. But, I said "how are you going to do that?" They weren't really able to come up with any real plan. Especially since the idea was the ants would go where the PCs wanted not not just hitch a ride on the ants. But, there is now an amazing plan, and as soon as the druid in the party can clearly [I]speak to animals**[/I], and they also have an expert weaver and a smith, I can see them making at least a harness once their characters go up a level or two. So, to me, this is more of a "Always Yes, but How?", to develop the initial premise. [I][SIZE=3]*Modified from Iseldec's Well, by the inestimable Dyson Logos. **Which might be next session, come to think of it. The druid gained a level.[/SIZE][/I] [/QUOTE]
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