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GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="Reynard" data-source="post: 9521978" data-attributes="member: 467"><p>Maybe I should talk a little about how I actually think this might work at the table, as some have suggested.</p><p></p><p>For Session 0 stuff, this is easy: if a player asks to play a certain thing, the answer is Yes. Maybe that means there is no setting, milieu or even ruleset established at first and these requests define the game to be played. or maybe there are and the players are expected to paint within the lines. In either case, players get to play what they want and the GM says "Yes."</p><p></p><p>During regular moment to moment play, I imagine it looking something like this:</p><p>GM: You have arrived in town on the caravan. The foreman pays you for your work guarding it and sends you on your way to explore Threshold.</p><p>Player2: Can I have a cousin that lives in town, who will put us up and introduce us to important folks?</p><p>GM: Yes. ::rolls some dice:: Your cousin in a retired miller and a widow, who lives on the outskirts of town.</p><p>[later]</p><p>GM: The sound coming from your cousin's millhouse is uncomfortably like rats, but bigger and very likely meaner.</p><p>Player2: I want to draw them out one at a time. I'll tie that hunk of stinky cheese to the end of my rope and toss it toward the hole in the wall where the sounds are coming from.</p><p>GM. Yes. Okay. You do that and within a few moments, a large, five eyed, nine legged rat thing starts to lumber out of the hole toward the cheese. [no roll needed]</p><p>Player 2: Gah! I pull the rope to get it to come fully out into the open.</p><p>GM: Yes. It does. [no roll needed]</p><p>Player1: I shoot it in the eye with my crossbow!</p><p>GM: Okay, roll to hit [the rules take over here] and then everyone roll initiative [signaling moving fully into the rules as control aspect of play].</p><p></p><p>That is a very simplistic example, of course, but I think it gets across my general meaning.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9521978, member: 467"] Maybe I should talk a little about how I actually think this might work at the table, as some have suggested. For Session 0 stuff, this is easy: if a player asks to play a certain thing, the answer is Yes. Maybe that means there is no setting, milieu or even ruleset established at first and these requests define the game to be played. or maybe there are and the players are expected to paint within the lines. In either case, players get to play what they want and the GM says "Yes." During regular moment to moment play, I imagine it looking something like this: GM: You have arrived in town on the caravan. The foreman pays you for your work guarding it and sends you on your way to explore Threshold. Player2: Can I have a cousin that lives in town, who will put us up and introduce us to important folks? GM: Yes. ::rolls some dice:: Your cousin in a retired miller and a widow, who lives on the outskirts of town. [later] GM: The sound coming from your cousin's millhouse is uncomfortably like rats, but bigger and very likely meaner. Player2: I want to draw them out one at a time. I'll tie that hunk of stinky cheese to the end of my rope and toss it toward the hole in the wall where the sounds are coming from. GM. Yes. Okay. You do that and within a few moments, a large, five eyed, nine legged rat thing starts to lumber out of the hole toward the cheese. [no roll needed] Player 2: Gah! I pull the rope to get it to come fully out into the open. GM: Yes. It does. [no roll needed] Player1: I shoot it in the eye with my crossbow! GM: Okay, roll to hit [the rules take over here] and then everyone roll initiative [signaling moving fully into the rules as control aspect of play]. That is a very simplistic example, of course, but I think it gets across my general meaning. [/QUOTE]
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