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General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="clearstream" data-source="post: 9522058" data-attributes="member: 71699"><p>What is the purpose of "yes" is in that conversation? Consider</p><p></p><p style="margin-left: 20px">GM: You have arrived in town on the caravan. The foreman pays you for your work guarding it and sends you on your way to explore Threshold.</p> <p style="margin-left: 20px">Player: I have a cousin that lives in town, who put us up and introduces us to important folks.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: The sound coming from your cousin's millhouse is uncomfortably like rats, but bigger and very likely meaner.</p> <p style="margin-left: 20px">Player: I draw them out one at a time. I tie that hunk of stinky cheese to the end of my rope and toss it toward the hole in the wall where the sounds are coming from.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: A large, five eyed, nine legged rat thing starts to lumber out of the hole toward the cheese.</p> <p style="margin-left: 20px">Player: I pull the rope and get it to come fully out into the open.</p><p></p><p>To my reading, you simply have GM and player taking turns to assert fiction. Who can assert what? For instance</p><p></p><p style="margin-left: 20px">GM: Your cousin in a retired miller and a widow, who lives on the outskirts of town.</p> <p style="margin-left: 20px"></p><p>Can Player say "no" here? Or does the conversation flow in a series of assertions until the group hits something covered by the game mechanics?</p></blockquote><p></p>
[QUOTE="clearstream, post: 9522058, member: 71699"] What is the purpose of "yes" is in that conversation? Consider [INDENT]GM: You have arrived in town on the caravan. The foreman pays you for your work guarding it and sends you on your way to explore Threshold.[/INDENT] [INDENT]Player: I have a cousin that lives in town, who put us up and introduces us to important folks.[/INDENT] [INDENT][/INDENT] [INDENT]GM: The sound coming from your cousin's millhouse is uncomfortably like rats, but bigger and very likely meaner.[/INDENT] [INDENT]Player: I draw them out one at a time. I tie that hunk of stinky cheese to the end of my rope and toss it toward the hole in the wall where the sounds are coming from.[/INDENT] [INDENT][/INDENT] [INDENT]GM: A large, five eyed, nine legged rat thing starts to lumber out of the hole toward the cheese.[/INDENT] [INDENT]Player: I pull the rope and get it to come fully out into the open.[/INDENT] To my reading, you simply have GM and player taking turns to assert fiction. Who can assert what? For instance [INDENT]GM: Your cousin in a retired miller and a widow, who lives on the outskirts of town.[/INDENT] [INDENT][/INDENT] Can Player say "no" here? Or does the conversation flow in a series of assertions until the group hits something covered by the game mechanics? [/QUOTE]
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