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General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="Bagpuss" data-source="post: 9522505" data-attributes="member: 3987"><p>Okay so there seems no change here from normal play. If the GM wants to let the players build the world and play any character they like they can. If they don't want to say Yes to their mad cap ideas, then he can establish that they have to "paint between the lines" so if the world has no Dragonborn, they can't play a Dragonborn.</p><p></p><p></p><p></p><p>This is perhaps a significant change for some GM's, D&D traditionally doesn't give much narrative control to the players beyond their own characters actions. In fact it might be a significant change for some players, I can imagine there are a lot of players that wouldn't even think to ask the question, because they don't believe it is something players do.</p><p></p><p>However I think most GM's and players that have been exposed to more open player lead RPGs have likely already brought into their gaming style, including when they play D&D. I know I certainly have, and have seen it form a lot of other GM/players at the conventions I've been to over the years. But I can understand this might seem some new to a lot of more traditional D&D players.</p><p></p><p></p><p></p><p>Seems like normal play, player suggests something that seems likely it would work, GM decides it does. </p><p></p><p></p><p></p><p>Again seems like normal play.</p><p></p><p>Now let me present a hypothetical what if instead of cheese the player tried to lure the rat out with a shinny gold coin? Rats are know to be greedy, they player wrongly assumes for money, rather than food. Does the GM just say yes to that and from now on in the game world rats have treasure hordes like dragons?</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9522505, member: 3987"] Okay so there seems no change here from normal play. If the GM wants to let the players build the world and play any character they like they can. If they don't want to say Yes to their mad cap ideas, then he can establish that they have to "paint between the lines" so if the world has no Dragonborn, they can't play a Dragonborn. This is perhaps a significant change for some GM's, D&D traditionally doesn't give much narrative control to the players beyond their own characters actions. In fact it might be a significant change for some players, I can imagine there are a lot of players that wouldn't even think to ask the question, because they don't believe it is something players do. However I think most GM's and players that have been exposed to more open player lead RPGs have likely already brought into their gaming style, including when they play D&D. I know I certainly have, and have seen it form a lot of other GM/players at the conventions I've been to over the years. But I can understand this might seem some new to a lot of more traditional D&D players. Seems like normal play, player suggests something that seems likely it would work, GM decides it does. Again seems like normal play. Now let me present a hypothetical what if instead of cheese the player tried to lure the rat out with a shinny gold coin? Rats are know to be greedy, they player wrongly assumes for money, rather than food. Does the GM just say yes to that and from now on in the game world rats have treasure hordes like dragons? [/QUOTE]
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