Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 9523092" data-attributes="member: 75787"><p>Although that is one style of play — always asking permission, it’s not the only way people interact with the world — and in fact some games specifically state that it’s not the way they want to work. Another way players can interact is to state their desired outcome, rather than just asking a question of the state of the world. In an investigative game where the fun is discovering stuff, it’ll be common to work the way you suggest. But an equally reasonable player statement might be “I grab the key from under the desk”, if the fiction has established that such a key exists. </p><p></p><p>In fact, in general, it’s better for players to describe their desired outcomes rather than the steps they want to take. Otherwise it’s easy to develop misunderstandings or waste time:</p><p></p><p>Player: “I look under the desk”</p><p>GM: “nothing is there”</p><p>Player: “I look in the bookcase”</p><p>GM: “it has a bunch of books”</p><p>…</p><p>Player: “I look in the vase”</p><p>GM: “you find the key”</p><p></p><p>Versus:</p><p>Player: “I search the room to find the key, and open the door”</p><p>GM: “you find it in the vase; the door opens with a worrying click and gas starts hissing out”</p><p></p><p>Rather than asking for active permission for actions with no goal, it helps pacing and fun to have players assume passive permission and state their goal; the GM (as above) can then confirm their action and get straight to the fun!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9523092, member: 75787"] Although that is one style of play — always asking permission, it’s not the only way people interact with the world — and in fact some games specifically state that it’s not the way they want to work. Another way players can interact is to state their desired outcome, rather than just asking a question of the state of the world. In an investigative game where the fun is discovering stuff, it’ll be common to work the way you suggest. But an equally reasonable player statement might be “I grab the key from under the desk”, if the fiction has established that such a key exists. In fact, in general, it’s better for players to describe their desired outcomes rather than the steps they want to take. Otherwise it’s easy to develop misunderstandings or waste time: Player: “I look under the desk” GM: “nothing is there” Player: “I look in the bookcase” GM: “it has a bunch of books” … Player: “I look in the vase” GM: “you find the key” Versus: Player: “I search the room to find the key, and open the door” GM: “you find it in the vase; the door opens with a worrying click and gas starts hissing out” Rather than asking for active permission for actions with no goal, it helps pacing and fun to have players assume passive permission and state their goal; the GM (as above) can then confirm their action and get straight to the fun! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
Top