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*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="DEFCON 1" data-source="post: 9523264" data-attributes="member: 7006"><p>I get what you mean, but I would put forth the premise (as I did much earlier in the thread) that this particular type of DMing would only work with players who are <em>willing to go along with it</em>. In other words... player who <em>wouldn't</em> try and "game the system" by choosing to do impossible things since the "know" the DM won't stop them and they can get away with it. My middle paragraph in my last post was trying to cover that (but perhaps not fully or well enough.)</p><p></p><p>And this is why I think Reynard keeps hitting a wall in trying to advance their ideas to more detailed discussion... because it seems like most of the people responding here have it as just sort of a fait accompli that they fully expect or "already know" that players WON'T police themselves. That all player ARE going to try and get away with impossible things because they know the DM can't stop them. And if every poster just isn't willing to accept the other possibility, then there's really nothing left to discuss.</p><p></p><p>To really get at the heart of the discussion and move it forward... Reynard would need people to accept first and foremost (for the sake of argument / discussion if nothing else)... that the players at the table <em>won't </em>change their decision-making processes just because they no longer can "fail", and instead play as they always would. So if we assumed for the sake of this argument that players won't try and get away with murder because they "know they can"... how much or how little does the game change and how does the DM's decision-making processes change along with it?</p><p></p><p>(And let me also state that I am fully aware that I'm making this a black-and-white separation just for the sake of the discussion... a separation between players who won't try and get away with murder and those that absolutely will. And while fully acknowledging the very real grey area here in the discussion of things. Like the very real possibility of players not <em>intentionally</em> trying to get away with murder to start with, but over time they slowly move further and further in that direction because no roadblocks ever get put in their paths and they just continue to glide along that path without perhaps even realizing it. I acknowledge that possibility 100% as something probably could happen, even with players not trying to. But if we are all willing to acknowledge this very real possibility and just put it to the side for the sake of this discussion... perhaps Reynard's other hope for conversation about this thought experiment could come about?)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9523264, member: 7006"] I get what you mean, but I would put forth the premise (as I did much earlier in the thread) that this particular type of DMing would only work with players who are [I]willing to go along with it[/I]. In other words... player who [I]wouldn't[/I] try and "game the system" by choosing to do impossible things since the "know" the DM won't stop them and they can get away with it. My middle paragraph in my last post was trying to cover that (but perhaps not fully or well enough.) And this is why I think Reynard keeps hitting a wall in trying to advance their ideas to more detailed discussion... because it seems like most of the people responding here have it as just sort of a fait accompli that they fully expect or "already know" that players WON'T police themselves. That all player ARE going to try and get away with impossible things because they know the DM can't stop them. And if every poster just isn't willing to accept the other possibility, then there's really nothing left to discuss. To really get at the heart of the discussion and move it forward... Reynard would need people to accept first and foremost (for the sake of argument / discussion if nothing else)... that the players at the table [I]won't [/I]change their decision-making processes just because they no longer can "fail", and instead play as they always would. So if we assumed for the sake of this argument that players won't try and get away with murder because they "know they can"... how much or how little does the game change and how does the DM's decision-making processes change along with it? (And let me also state that I am fully aware that I'm making this a black-and-white separation just for the sake of the discussion... a separation between players who won't try and get away with murder and those that absolutely will. And while fully acknowledging the very real grey area here in the discussion of things. Like the very real possibility of players not [I]intentionally[/I] trying to get away with murder to start with, but over time they slowly move further and further in that direction because no roadblocks ever get put in their paths and they just continue to glide along that path without perhaps even realizing it. I acknowledge that possibility 100% as something probably could happen, even with players not trying to. But if we are all willing to acknowledge this very real possibility and just put it to the side for the sake of this discussion... perhaps Reynard's other hope for conversation about this thought experiment could come about?) [/QUOTE]
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