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*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="clearstream" data-source="post: 9523828" data-attributes="member: 71699"><p>Well, one thing one can predict it will look like is that it will on average work better for groups who've played together and shared norms over time, than a pick-up group. You've said that you're not interested in discussing division of authority or permission. I see that as hindering your goals. In order to judge what play will eventuate, you need to understand when and why P would ask rather than assert</p><p></p><p style="margin-left: 20px">Where P has authority, they need not ask, they (effectively) assert</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Thus, it is only meaningful for P to <strong>ask </strong>where they do not have authority</p> <p style="margin-left: 20px"></p><p>If your intent is simply to restructure traditional divisions of authority through preventing GM from interfering with player assertions, then what will tell you most about the expected play will be to say what divisions of authority you expect to then (effectively) prevail?</p><p></p><p>For instance, IIRC you've said everyone has to respect milieu and you've implied that players cannot assert anything into setting. Unless you say that <em>someone </em>has authority over those facets of the fiction, there's no one to be asked who ought to say yes about them. Everyone asserts what they like and you hope they successfully self-regulate in a way that everyone else <em>always </em>agrees with. However</p><p></p><p style="margin-left: 20px">Why should GM be the person players have to ask to make assertions about milieu and setting anyway? Why can't players be guided by their own notions (surely just as feasible as that they will successfully self-regulate)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If no one owns authorship and continuity of milieu, doesn't it become whatever the group develops at the table? (Unless you are assuming some objective reference they all obey?) And isn't that a rather lively possibility?</p> <p style="margin-left: 20px"></p><p>In conclusion then, to answer your own questions you must spell out your assumptions or commitments regarding division of authority; because "ask" only makes sense <em>across</em> such divisions. (It's okay to say that <em>everyone </em>owns milieu, and "ask" then means checking in with everyone.) As I believe [USER=6779310]@aramis erak[/USER] hinted at up thread, "Yes" in the absence of "no" has no meaning differentiated from a reappointment of authority.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9523828, member: 71699"] Well, one thing one can predict it will look like is that it will on average work better for groups who've played together and shared norms over time, than a pick-up group. You've said that you're not interested in discussing division of authority or permission. I see that as hindering your goals. In order to judge what play will eventuate, you need to understand when and why P would ask rather than assert [INDENT]Where P has authority, they need not ask, they (effectively) assert[/INDENT] [INDENT][/INDENT] [INDENT]Thus, it is only meaningful for P to [B]ask [/B]where they do not have authority[/INDENT] [INDENT][/INDENT] If your intent is simply to restructure traditional divisions of authority through preventing GM from interfering with player assertions, then what will tell you most about the expected play will be to say what divisions of authority you expect to then (effectively) prevail? For instance, IIRC you've said everyone has to respect milieu and you've implied that players cannot assert anything into setting. Unless you say that [I]someone [/I]has authority over those facets of the fiction, there's no one to be asked who ought to say yes about them. Everyone asserts what they like and you hope they successfully self-regulate in a way that everyone else [I]always [/I]agrees with. However [INDENT]Why should GM be the person players have to ask to make assertions about milieu and setting anyway? Why can't players be guided by their own notions (surely just as feasible as that they will successfully self-regulate)[/INDENT] [INDENT][/INDENT] [INDENT]If no one owns authorship and continuity of milieu, doesn't it become whatever the group develops at the table? (Unless you are assuming some objective reference they all obey?) And isn't that a rather lively possibility?[/INDENT] [INDENT][/INDENT] In conclusion then, to answer your own questions you must spell out your assumptions or commitments regarding division of authority; because "ask" only makes sense [I]across[/I] such divisions. (It's okay to say that [I]everyone [/I]owns milieu, and "ask" then means checking in with everyone.) As I believe [USER=6779310]@aramis erak[/USER] hinted at up thread, "Yes" in the absence of "no" has no meaning differentiated from a reappointment of authority. [/QUOTE]
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