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GMs are an endangered species!
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<blockquote data-quote="GMMichael" data-source="post: 7602247" data-attributes="member: 6685730"><p>The situation is dire, friends. The world is running out of GMs, and we might never get them back. Just look at the cute, little things, in their natural habitat:</p><p>[ATTACH]106358[/ATTACH]</p><p></p><p>Let's look at the causes, so that we can begin to form a solution:</p><p></p><p>- Not enough Dungeon Master's Guides. Lots of games put all of the rules in one book, giving players easy access to the GM's secrets.</p><p>- Rules-light games. If there are few-to-no rules, for what do you need a rules referee? Such games also facilitate low-prep, which could also mean low-need-for-a-GM.</p><p>- Narrative moves. These let players control the story, not just their characters. Formerly a GM's job.</p><p>- Fate points. These allow PCs to say, "sorry GM. We're gonna change that," thus diminishing GM authority. See also: GM Intrusions.</p><p>- Random generators. Players can create their own unexpected content with these. (Here's looking at you, OGRE!)</p><p>- Virtual Tabletops. Who needs a GM to describe a scene, when a VTT lays everything out in PICTURES!? And sometimes animated fog-of-war...</p><p>- Gloomhaven, an RPBG (...board game), is GM-less and the second printing has about $4 million in Kickstarter pledges.</p><p></p><p>Two questions:</p><p></p><p>- Would you like to see a hard line between the GM role and the PC role?</p><p>- If not, where do you draw the line?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7602247, member: 6685730"] The situation is dire, friends. The world is running out of GMs, and we might never get them back. Just look at the cute, little things, in their natural habitat: [ATTACH=CONFIG]106358._xfImport[/ATTACH] Let's look at the causes, so that we can begin to form a solution: - Not enough Dungeon Master's Guides. Lots of games put all of the rules in one book, giving players easy access to the GM's secrets. - Rules-light games. If there are few-to-no rules, for what do you need a rules referee? Such games also facilitate low-prep, which could also mean low-need-for-a-GM. - Narrative moves. These let players control the story, not just their characters. Formerly a GM's job. - Fate points. These allow PCs to say, "sorry GM. We're gonna change that," thus diminishing GM authority. See also: GM Intrusions. - Random generators. Players can create their own unexpected content with these. (Here's looking at you, OGRE!) - Virtual Tabletops. Who needs a GM to describe a scene, when a VTT lays everything out in PICTURES!? And sometimes animated fog-of-war... - Gloomhaven, an RPBG (...board game), is GM-less and the second printing has about $4 million in Kickstarter pledges. Two questions: - Would you like to see a hard line between the GM role and the PC role? - If not, where do you draw the line? [/QUOTE]
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