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GMs are an endangered species!
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<blockquote data-quote="Tony Vargas" data-source="post: 7603385" data-attributes="member: 996"><p>Oh yeah. Back in 1e, remember, there were not only rules found only in the DMG, there were rules in the PH that were /contradicted/ by inner-mystery rules in the DMG, and DMG rules also contradicted eachother, at times. </p><p>Over the eds, rules have moved from the DMG to the PH. It peaked in 4e, when even magic items were in the PH! </p><p>5e has moved some of the rules (and mystery) back to the DMG, which is consistent with DM Empowerment. </p><p> Well, players could look up DCs in static tables, as long as you had comprehensive enough tables, anyway. For instance, in 3e, you could conveniently look up the chance of making an NPC 'Helpful' with a Diplomacy check - that worked fine. </p><p></p><p> Heh. voice of experience.</p><p></p><p> Oh, the distinction if vital for what we generally think of as TTRPGs - D&D & it's myriad imitators and the more obscure fringes of the hobby that have moved on from those beginnings. DMs don't just make up the world & the adventure, or they could be replaced with a module. They don't just make decisions for monsters or they could be replaced with a flowchart. DM's provide rules interpretations and judgement calls without which even the most meticulously designed TTRPG system would grind to a halt pretty quickly. </p><p></p><p>D&D-ish boardgames, like Castle Ravenloft point to how you might sideline the DM, mostly. You'd have a pre-packaged adventure, players would crawl through it like a pick-your-path adventure, and monsters would be controlled by an odd PC out in each combat (that is there'd be a mechanism for nominating a de-facto temporary DM). </p><p>See? Wouldn't be too satisfying an RPG experience, would it?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7603385, member: 996"] Oh yeah. Back in 1e, remember, there were not only rules found only in the DMG, there were rules in the PH that were /contradicted/ by inner-mystery rules in the DMG, and DMG rules also contradicted eachother, at times. Over the eds, rules have moved from the DMG to the PH. It peaked in 4e, when even magic items were in the PH! 5e has moved some of the rules (and mystery) back to the DMG, which is consistent with DM Empowerment. Well, players could look up DCs in static tables, as long as you had comprehensive enough tables, anyway. For instance, in 3e, you could conveniently look up the chance of making an NPC 'Helpful' with a Diplomacy check - that worked fine. Heh. voice of experience. Oh, the distinction if vital for what we generally think of as TTRPGs - D&D & it's myriad imitators and the more obscure fringes of the hobby that have moved on from those beginnings. DMs don't just make up the world & the adventure, or they could be replaced with a module. They don't just make decisions for monsters or they could be replaced with a flowchart. DM's provide rules interpretations and judgement calls without which even the most meticulously designed TTRPG system would grind to a halt pretty quickly. D&D-ish boardgames, like Castle Ravenloft point to how you might sideline the DM, mostly. You'd have a pre-packaged adventure, players would crawl through it like a pick-your-path adventure, and monsters would be controlled by an odd PC out in each combat (that is there'd be a mechanism for nominating a de-facto temporary DM). See? Wouldn't be too satisfying an RPG experience, would it? [/QUOTE]
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