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GMs are an endangered species!
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<blockquote data-quote="Tony Vargas" data-source="post: 7605221" data-attributes="member: 996"><p>Sure - not an attack with intent to render extinct, though, just shaving off some of the privileges of the DM role. 3.5 presented many more rules that applied across the board - to PCs, NPC, & Monster (& objects and IDK what else) - 'equalizing' the DM & player roles and making Player v DM and PvP modes of play more tenable. And, 3.x did leave wealth/level and magic items in the DMG.</p><p></p><p>4e sorta continued the trend, though it made DMing easier rather than harder, and could be played in a Players v DM mode (Lair Assault was exactly that, for instance), and it was also more transparent. Yet, in spite of that, it wasn't at all suited for PvP - the player & DM roles, though not a lot different in pretend 'power' from 3.x, were slightly more distinct, that way. </p><p></p><p> I don't think there was ever any risk to DMs, but yes, it's a return to DM-centric mechanics, that put more of the pretend 'power' on the DM side of the DM/Player dynamic. It's harder to DM than 4e was (though still arguably easier than 3.x), and requires a different style of DMing. The Player v DM would, a most be 'emulated' - that is, the DM would have to set some bounds for himself to 'let the players win.' PvP would be fine, but would really /need/ a DM supervising it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7605221, member: 996"] Sure - not an attack with intent to render extinct, though, just shaving off some of the privileges of the DM role. 3.5 presented many more rules that applied across the board - to PCs, NPC, & Monster (& objects and IDK what else) - 'equalizing' the DM & player roles and making Player v DM and PvP modes of play more tenable. And, 3.x did leave wealth/level and magic items in the DMG. 4e sorta continued the trend, though it made DMing easier rather than harder, and could be played in a Players v DM mode (Lair Assault was exactly that, for instance), and it was also more transparent. Yet, in spite of that, it wasn't at all suited for PvP - the player & DM roles, though not a lot different in pretend 'power' from 3.x, were slightly more distinct, that way. I don't think there was ever any risk to DMs, but yes, it's a return to DM-centric mechanics, that put more of the pretend 'power' on the DM side of the DM/Player dynamic. It's harder to DM than 4e was (though still arguably easier than 3.x), and requires a different style of DMing. The Player v DM would, a most be 'emulated' - that is, the DM would have to set some bounds for himself to 'let the players win.' PvP would be fine, but would really /need/ a DM supervising it. [/QUOTE]
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