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GMs are an endangered species!
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<blockquote data-quote="Celebrim" data-source="post: 7606329" data-attributes="member: 4937"><p>I think that this is an important point. One of the problems I've noticed with cooperative board games is that in practice, they tend to devolve to a single more experienced, more domineering, or more tactical player playing all the roles and directing all the other participants. It's rare that you see one where everyone is getting equal input as to what the teams plan is, or even has full control of their character without censure from the other players. Having a GM at the table can help mitigate this if everyone has equal access to the GM and the GM is encouraging and validating their play as an individual. It doesn't go away completely in an RPG, but even if the GM isn't intentionally doing this, the GM's desires for the game to not be metagamed tend to coincide with validating each player's individual and uncensored play, and the GM can enforce this by setting rules regarding how propositions are offered or when advice can be given to other players (typically by restricting this to IC communication).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7606329, member: 4937"] I think that this is an important point. One of the problems I've noticed with cooperative board games is that in practice, they tend to devolve to a single more experienced, more domineering, or more tactical player playing all the roles and directing all the other participants. It's rare that you see one where everyone is getting equal input as to what the teams plan is, or even has full control of their character without censure from the other players. Having a GM at the table can help mitigate this if everyone has equal access to the GM and the GM is encouraging and validating their play as an individual. It doesn't go away completely in an RPG, but even if the GM isn't intentionally doing this, the GM's desires for the game to not be metagamed tend to coincide with validating each player's individual and uncensored play, and the GM can enforce this by setting rules regarding how propositions are offered or when advice can be given to other players (typically by restricting this to IC communication). [/QUOTE]
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