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GMs are an endangered species!
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<blockquote data-quote="Tony Vargas" data-source="post: 7607908" data-attributes="member: 996"><p>Yes. 5e is both easy and hard. It's hard to DM, requiring a lot of skill/talent/experience/gall/whatever to just take up that imaginary absolute power and run with it - but, if you /have/ meet that preq somehow (or you just don't care), it's also /easy/ to just wield that power and have fun with it. </p><p></p><p>I'm not sure if it's 'conversely' or 'by the same token,' or both, but from the players' side, it can /also/ be very easy, if you just let the DM do his thing. Come up with a character, declare what you're doing, and enjoy the show.</p><p></p><p> And it's a rule 5e is following pretty well - while staying acceptable to it's hard-core-nerdraging fanbase - a near miraculous balancing act. </p><p></p><p> I don't think it is. The primacy of the DM permeates the system, from the rules in their most basic outline form: the DM describes the situation (has total narrative control of the world outside the PCs), the player declares an action, the DM determines how it will be resolved (has total mechanical control of the resolution), and narrates the results (total de-facto narrative control of the character, in the end, as well). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7607908, member: 996"] Yes. 5e is both easy and hard. It's hard to DM, requiring a lot of skill/talent/experience/gall/whatever to just take up that imaginary absolute power and run with it - but, if you /have/ meet that preq somehow (or you just don't care), it's also /easy/ to just wield that power and have fun with it. I'm not sure if it's 'conversely' or 'by the same token,' or both, but from the players' side, it can /also/ be very easy, if you just let the DM do his thing. Come up with a character, declare what you're doing, and enjoy the show. And it's a rule 5e is following pretty well - while staying acceptable to it's hard-core-nerdraging fanbase - a near miraculous balancing act. I don't think it is. The primacy of the DM permeates the system, from the rules in their most basic outline form: the DM describes the situation (has total narrative control of the world outside the PCs), the player declares an action, the DM determines how it will be resolved (has total mechanical control of the resolution), and narrates the results (total de-facto narrative control of the character, in the end, as well). :D [/QUOTE]
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