The town you lived in is Raeze. It lies a short distance from the rocky coast of southeastern Argos, near the border with Shem. The town grew up in the shadow of a great Acheronian ruin called Khor Kalba--an ancient fortress whose stone dates back thousands of years when this land was gripped in the dark sorcery of a long dead people. At first merely a camp for tomb robbers and those hiding from society, Raeze has grown up in the shadow of Khor Kalba to become a good sized town, bustling in trade in this rocky, border region of the Kingdom.
When Khalar Zym came to power, he took Khor Kalba as his castle, and with the wealth spread by Zym's vast and growing army, Raeze prospered. Coin exchanged hands more readily as Zym's men parted with their pay in exchange for the pleasures offered in the town. Trade became more frequent. The merchants of Raeze stocked themselves to support the vast horde of Zym's believers, and thieves in the streets never knew times as prosperous.
Eighteen months ago, Khalar Zym and his witched daughter, Marique, met their fates in the Skull Cave, within sight of Khor Kalaba. They died at the hands of a barbarian from the mystical north who had come south seeking vengeance.
Not long after Zym's fall, King Milo's forces appeared to ensure the death of any who remained of Zym's host. The two armies met on the Plain of Bone and Marrow, just outside of Raeze, but the fighting carried over to the city.
Today, Raeze is a pit of broken structures and misery. The town has been decimated. The ugly season of plague now swims through the streets.
Those with level heads say that the fate of Raeze is the natural result of war. But, there are others who whisper different explanation in the dark. Some say that evil is not longer held in check, under Zym's control. It is the the Hell's Breath, unleashed from the bowls of Khor Kalba, where the screams were heard. Others say that it is the afterbirth from Zym's excavation of dark and ancient Acheronian power, no longer held in check.
Still, even more say that it is the Retribution of Mitra, brought down upon the land by Milo's priests to cleans the place of the stench of Zym and the evil that he commanded for too long.
Whatever it is that you believe, you know that the plague is real. You have seen people die. It is time to leave Raeze, before the cough comes from your own lungs.
You've gathered everything you own. It now sits on your back. One step in front of the other, you walk, with all the other refugees abandoning the town where you have spent the majority of your life.
What lies ahead? You know not.
It is a new beginning. At least, that is what you hope.
This is where our game begins....
My last campaign in Hyboria was set in Vanaheim/Argos/Cimmeria. We used a lot of the Frostburn supplement for 3.5. My players comment that it was one of their favorite campaigns.
Our previous campaigns were primarily set in Shem and the deserts towards the Vilayet.
There is simply so much material you can find by simply looking at comics and any given pastiche, that it is my favorite world above Warhammer world.
jh

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.