Fantastic Spell: GELID BONES
From page 245 of the core rulebook. Great spell. Only costs 1 Power Point to cast. Casting time is one standard action. Somantic component, which is that the sorcerer must touch his target.
Lasts One Hour Per Level!
Requires Magic Attack Bonus +2, and must know Lesser Ill-Fortune and Calm of the Adept (and therefore, must have WIS 13+).
The sorcerer will generally have to be 4th level to use this spell, and the downside is the prerequisite spells just mentioned (if you want different spells for your character and have access to those spells).
And, of course....the sorcerer must touch his victim in order to cast the spell. That's a Touch Attack roll.
But.... what a monster this spell can be. Victim gets a Willpower Save to negate the spell--which is gives the victim two defenses in the Touch Attack and then, if successful, the Save. Magic Attack roll sets the DC for the Will Save.
IF the spell is successful, the sorcerer can take down ANYBODY. This spell was actually mentioned in the Howard story, Beyond the Black River. The victim was described as stopping and basically melting, rubber like, folding, into a lump of bendy flesh.
Can you imagine? A human body with no bones? It just flips and flops where gravity takes it.
This is POWERFUL spell, especially for a sorcerer who takes Feats and Skills to help him make Touch Attacks or increase his Magical Attack roll.
Once your foe is a tangled blob at your feet (for hours!), you can do with the flabby stuff as you will.
From page 245 of the core rulebook. Great spell. Only costs 1 Power Point to cast. Casting time is one standard action. Somantic component, which is that the sorcerer must touch his target.
Lasts One Hour Per Level!
Requires Magic Attack Bonus +2, and must know Lesser Ill-Fortune and Calm of the Adept (and therefore, must have WIS 13+).
The sorcerer will generally have to be 4th level to use this spell, and the downside is the prerequisite spells just mentioned (if you want different spells for your character and have access to those spells).
And, of course....the sorcerer must touch his victim in order to cast the spell. That's a Touch Attack roll.
But.... what a monster this spell can be. Victim gets a Willpower Save to negate the spell--which is gives the victim two defenses in the Touch Attack and then, if successful, the Save. Magic Attack roll sets the DC for the Will Save.
IF the spell is successful, the sorcerer can take down ANYBODY. This spell was actually mentioned in the Howard story, Beyond the Black River. The victim was described as stopping and basically melting, rubber like, folding, into a lump of bendy flesh.
Can you imagine? A human body with no bones? It just flips and flops where gravity takes it.
This is POWERFUL spell, especially for a sorcerer who takes Feats and Skills to help him make Touch Attacks or increase his Magical Attack roll.
Once your foe is a tangled blob at your feet (for hours!), you can do with the flabby stuff as you will.