EPIC CAMPAIGN!
I bought the first Red Sonja Omnibus only because I have a passion for all things set during the Hyborian Age. I wasn't expecting to actually like what a read. I mean, c'mon! A super-chick running around in a chain mail bikini? Gimme a break!
But the writing and the images hooked me. I was absolutely blown away by the story. I actually bought into the character, chain mail bikini or no. And, today, the epic story told in the first omnibus remains one of my favorite Hyborian Age tales (click on link above).
I can't help thinking that, not only is this a Hyborian Age answer to Lord of the Rings, but it would also make for a fantastic mega-campaign. That is, if a GM put the time into developing it.
This story has it all: Lots and lots of plot twists, interesting characters, meanacing foes, and plenty of action.
First off, the story takes place in Hyrkania. We know little of that part of the world. Just look at a Hyborian Age map. Hyrkania is the largest non-detailed region in the known world! Hyrkania is just blank! Sandwiched inbetween Khitai and the Vilayet, Hyrkania stretches from the hot, northern reaches of Vendyha, across the height of the Vilayet, up into the frozen northern regions.
This could be a hell of an area for a GM to create his own playground. And, the Red Sonja story presented in the omnibus will put a lot of detail (about cities and locations, terrain, people and culture) where there is little to no description.
You can play the campaign in many ways. You don't have to copy a female warrior Red Sonja type. It is important, though, that at least one character in the PC party have a strong connection with a god or goddess. You can use Red Sonja's goddess or replace her with one of the Hyrkanian gods. Which god doesn't matter. Customize for your campaign.
I always thought this adventure would play out fantastically with one of the player characters being a Thula Doom type character--maybe a Soldier/Scholar multi-class. The character can be fantatical about his god, or the character could be a type that could care less about gods (like Conan) but is being manipulated by at least one of them anyway.
The adventure starts simple enough. Put a PC on horseback, and set him on a trail to a town called Gathia. Other players can be this character's hired or sworn protection. Or, maybe, if the main character is a cult leader type, the others could be followers of the same god. These are just ideas, of course. A lot of choices for the PCs are available to the players.
I bought the first Red Sonja Omnibus only because I have a passion for all things set during the Hyborian Age. I wasn't expecting to actually like what a read. I mean, c'mon! A super-chick running around in a chain mail bikini? Gimme a break!
But the writing and the images hooked me. I was absolutely blown away by the story. I actually bought into the character, chain mail bikini or no. And, today, the epic story told in the first omnibus remains one of my favorite Hyborian Age tales (click on link above).

I can't help thinking that, not only is this a Hyborian Age answer to Lord of the Rings, but it would also make for a fantastic mega-campaign. That is, if a GM put the time into developing it.
This story has it all: Lots and lots of plot twists, interesting characters, meanacing foes, and plenty of action.
First off, the story takes place in Hyrkania. We know little of that part of the world. Just look at a Hyborian Age map. Hyrkania is the largest non-detailed region in the known world! Hyrkania is just blank! Sandwiched inbetween Khitai and the Vilayet, Hyrkania stretches from the hot, northern reaches of Vendyha, across the height of the Vilayet, up into the frozen northern regions.
This could be a hell of an area for a GM to create his own playground. And, the Red Sonja story presented in the omnibus will put a lot of detail (about cities and locations, terrain, people and culture) where there is little to no description.
You can play the campaign in many ways. You don't have to copy a female warrior Red Sonja type. It is important, though, that at least one character in the PC party have a strong connection with a god or goddess. You can use Red Sonja's goddess or replace her with one of the Hyrkanian gods. Which god doesn't matter. Customize for your campaign.
I always thought this adventure would play out fantastically with one of the player characters being a Thula Doom type character--maybe a Soldier/Scholar multi-class. The character can be fantatical about his god, or the character could be a type that could care less about gods (like Conan) but is being manipulated by at least one of them anyway.
The adventure starts simple enough. Put a PC on horseback, and set him on a trail to a town called Gathia. Other players can be this character's hired or sworn protection. Or, maybe, if the main character is a cult leader type, the others could be followers of the same god. These are just ideas, of course. A lot of choices for the PCs are available to the players.
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