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Community
General Tabletop Discussion
*TTRPGs General
GMs: Do you enforce/encourage a certain style of play?
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<blockquote data-quote="Nyaricus" data-source="post: 3285326" data-attributes="member: 35678"><p>I try to encourage more roleplaying in my games, and I make my campaigns have big plotlines and huge consequences that the players must step up to and meet.</p><p></p><p>In my current cmapaign, for example, I have a metaplot spanning several nations in southern Faerun, with the Sothillisian Empire (founded by Soth, an Ogre Mage spellcaster and his mate Cyr, an Ogre Mage warrior) taking over southern Amn, being supported in secret by the Church of Shar, opposed by the Amnish ruling body (the Council of Six, who have one of their own in Murann, the Amnish city which has been taken over by Soth) and the Church of Selune (who have a church in Murann and have launched a crusade to regain it, and who also have no idea that the Church of Shar is backing this new Empire). This all while House Extaminos in Hlondeth is backing the Sothillisian by crafting a portal to trade poisons and scaly-kind warbeasts with Soth and have paid off a lizardfolk in the Wetwoods to attack Ormath, a trading hub which is friendly with Amn - all so they can cut off Amn from overland trade, which Amn was well-known for even prior to the Maztican Expedition.</p><p></p><p>Basically, there is a lot happening, and I encourage my players to step up to the challenge, which they are doing so fairly well; for many of them this type of cmapaign is a change of pace, or seomthing which they have never expienced before in gaming, which is a Good Thing, IMO.</p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3285326, member: 35678"] I try to encourage more roleplaying in my games, and I make my campaigns have big plotlines and huge consequences that the players must step up to and meet. In my current cmapaign, for example, I have a metaplot spanning several nations in southern Faerun, with the Sothillisian Empire (founded by Soth, an Ogre Mage spellcaster and his mate Cyr, an Ogre Mage warrior) taking over southern Amn, being supported in secret by the Church of Shar, opposed by the Amnish ruling body (the Council of Six, who have one of their own in Murann, the Amnish city which has been taken over by Soth) and the Church of Selune (who have a church in Murann and have launched a crusade to regain it, and who also have no idea that the Church of Shar is backing this new Empire). This all while House Extaminos in Hlondeth is backing the Sothillisian by crafting a portal to trade poisons and scaly-kind warbeasts with Soth and have paid off a lizardfolk in the Wetwoods to attack Ormath, a trading hub which is friendly with Amn - all so they can cut off Amn from overland trade, which Amn was well-known for even prior to the Maztican Expedition. Basically, there is a lot happening, and I encourage my players to step up to the challenge, which they are doing so fairly well; for many of them this type of cmapaign is a change of pace, or seomthing which they have never expienced before in gaming, which is a Good Thing, IMO. cheers, --N [/QUOTE]
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GMs: Do you enforce/encourage a certain style of play?
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