ThirdWizard
First Post
Do you also allow trial and error to give any info? Example: party picks up a longsword, they know it's magic via detection but have no idea what its powers and-or plusses might be; so the party Fighter uses it for the next several battles. If she stumbles on to a power e.g. it suddenly glows blue when Orcs are near that's fine, and I'd give her a roll of some sort after a while to see if she'd figured out how much (if any) the sword was helping her actually fight. Of course, the first time she uses it she's also going to trigger any curses it might have...
Lanefan
I allow them the option to attune a magic item without knowing what it is, at which point they will know the properties of the item, but they are way too paranoid for that. I think they laughed at the notion of it and then promptly forgot it was an option. For non-attunable magic items, they do have the option to "try it out" so to speak, but again the paranoia kicks in and they would never actually do that. And this for a DM who has given out maybe one cursed item in the entire last two campaigns.