doctorbadwolf
Heretic of The Seventh Circle
Some games take a full page for each NPC, with full PC rules, while others give a list of skills and their values, and basic numbers like HP and speed.
Using D&D as a common example, in 3.5 you get a full PC-rules character build for most NPCs. In 4e, you get simpler mechanics but more tactical detail and often a half-page or more of lore for each critter. In 5e, the stats are mostly simpler, and for me quite lacking in what I will actually use, like non-combat proficiencies, basic behaviors, some if-then behaviors like 4e often had under “tactics” for each pillar, etc.
As I build NPCs more for my new iteration of my game, which has very different math and check resolution assumptions, I find myself rethinking what information is actually needed and broadly useful.
So I wonder, what do you actually want or need in an NPC, in order to use it?
Using D&D as a common example, in 3.5 you get a full PC-rules character build for most NPCs. In 4e, you get simpler mechanics but more tactical detail and often a half-page or more of lore for each critter. In 5e, the stats are mostly simpler, and for me quite lacking in what I will actually use, like non-combat proficiencies, basic behaviors, some if-then behaviors like 4e often had under “tactics” for each pillar, etc.
As I build NPCs more for my new iteration of my game, which has very different math and check resolution assumptions, I find myself rethinking what information is actually needed and broadly useful.
So I wonder, what do you actually want or need in an NPC, in order to use it?