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General Tabletop Discussion
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GMs - what is your vetting process for finding new players?
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<blockquote data-quote="MNblockhead" data-source="post: 9282835" data-attributes="member: 6796661"><p>A follow-up to my original post: does your vetting change if playing face-to-face versus online? For face-to-face, are you more careful if you run your games from you home versus a public location (game store, pub, etc.)</p><p></p><p>[USER=6998052]@Jd Smith1[/USER] mentioned that his vetting process remained mostly the same.</p><p></p><p>For me, I was much more careful with whom I invited to my game when running it face-to-face from my home. </p><p></p><p>Online, I'm much more open to bringing someone in for a session with little to no vetting. How they get on with everyone else in that session is the vetting. In a worst-case scenario, I can easily boot someone from Discord and Foundry. I've never had to do that, but knowing I could makes me more willing to take risks with new players. </p><p></p><p>If I'm running a game in a public place, at least I know I won't have to deal with that player after the session. But even so, I just don't want to deal with much drama in a public place, and it is not like I could kick the player out of the game store. Still, if I bring in a nightmare player, I can always just pack up and leave. </p><p></p><p>But I want no drama what-so-ever when running my home games.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9282835, member: 6796661"] A follow-up to my original post: does your vetting change if playing face-to-face versus online? For face-to-face, are you more careful if you run your games from you home versus a public location (game store, pub, etc.) [USER=6998052]@Jd Smith1[/USER] mentioned that his vetting process remained mostly the same. For me, I was much more careful with whom I invited to my game when running it face-to-face from my home. Online, I'm much more open to bringing someone in for a session with little to no vetting. How they get on with everyone else in that session is the vetting. In a worst-case scenario, I can easily boot someone from Discord and Foundry. I've never had to do that, but knowing I could makes me more willing to take risks with new players. If I'm running a game in a public place, at least I know I won't have to deal with that player after the session. But even so, I just don't want to deal with much drama in a public place, and it is not like I could kick the player out of the game store. Still, if I bring in a nightmare player, I can always just pack up and leave. But I want no drama what-so-ever when running my home games. [/QUOTE]
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