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General Tabletop Discussion
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GMs - what is your vetting process for finding new players?
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<blockquote data-quote="bloodtide" data-source="post: 9283381" data-attributes="member: 6684958"><p>I start first with a basic interview. Who they are and all about them as a bit of an outline. Then much deeper about gaming, RPGs and such. I'm a good judge of people, so I can get a good "feel" for a person. </p><p></p><p>I'm really looking for if they can go 10, 20, 30 or 60 minutes without using their phone. If they have to check their phone...well, by the 5th time I will just tell them "no". And if they get a phone call that they "must take" and it "takes" more then five minutes...I will tell them to find another game.</p><p></p><p>I'm looking for someone who seems to want to play the game and it willing to make a commitment. I really like when someone can say they will make time for the game and move other things around to do so. Anyone more casual about it....people that are like "the game is a waste of time for me" or the one I hate the most "I'll just game until one of my real cool friends has something for me to do".</p><p></p><p>Then we get to my Big Test: My House Rules. And my rules are seen as Extreme. A good half of all potential players will simply leave once they read a couple. Though, this is one of the main things the rules are made to do. </p><p>A couple that drive people away quick:</p><p></p><p>The fact that I ask players to attend the game every time on time</p><p></p><p>I have a Three Second Rule: whenever there is Action or Combat, you have three seconds to state your action. If not, your character will stand there as a Clueless Target until next round. </p><p></p><p>I have a Deity Eye Rule, where your deity watches and judges each use of divine power and spells used. If you follow the deities ethos your fine...if not you get backlash, smited, or loose divine power.</p><p></p><p>I have Dangerous Magic. A lot of this is just using the 2E rules here. Though also some more brewed.</p><p></p><p>Character Death: Let the Dice Roll where they may. Your character might die anywhere anytime. </p><p></p><p>Such rules nicely keep away players of types I don't want to game with anyway.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9283381, member: 6684958"] I start first with a basic interview. Who they are and all about them as a bit of an outline. Then much deeper about gaming, RPGs and such. I'm a good judge of people, so I can get a good "feel" for a person. I'm really looking for if they can go 10, 20, 30 or 60 minutes without using their phone. If they have to check their phone...well, by the 5th time I will just tell them "no". And if they get a phone call that they "must take" and it "takes" more then five minutes...I will tell them to find another game. I'm looking for someone who seems to want to play the game and it willing to make a commitment. I really like when someone can say they will make time for the game and move other things around to do so. Anyone more casual about it....people that are like "the game is a waste of time for me" or the one I hate the most "I'll just game until one of my real cool friends has something for me to do". Then we get to my Big Test: My House Rules. And my rules are seen as Extreme. A good half of all potential players will simply leave once they read a couple. Though, this is one of the main things the rules are made to do. A couple that drive people away quick: The fact that I ask players to attend the game every time on time I have a Three Second Rule: whenever there is Action or Combat, you have three seconds to state your action. If not, your character will stand there as a Clueless Target until next round. I have a Deity Eye Rule, where your deity watches and judges each use of divine power and spells used. If you follow the deities ethos your fine...if not you get backlash, smited, or loose divine power. I have Dangerous Magic. A lot of this is just using the 2E rules here. Though also some more brewed. Character Death: Let the Dice Roll where they may. Your character might die anywhere anytime. Such rules nicely keep away players of types I don't want to game with anyway. [/QUOTE]
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