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General Tabletop Discussion
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GMs - what is your vetting process for finding new players?
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<blockquote data-quote="Dumnbunny" data-source="post: 9283601" data-attributes="member: 66848"><p>I don't have anything terribly formal, as it's something that's going to vary depending on the specific system being used, the group and its dynamic, my feeling for the potential player, etc. But, broadly speaking:</p><ol> <li data-xf-list-type="ol">I'll ask about the player's background, what games (if any) they have played before, what kind of media they like, that sort of thing.</li> <li data-xf-list-type="ol">I'll describe the game I'm running, my GMing style and practices, the group dynamic, what players can expect from me and what I expect from them, etc, sometimes adding emphasis based on what they've told me in the first part. For example, maybe they talked about playing in low or no death-count games, talked glowingly about playing the same character for years, and I'm running something with a higher lethality. Or maybe they talked about character builds and I'm running a game where the PC can change in unpredictable ways without the players choosing it, such as losing a limb or becoming enlightened. Basically, I want to look for potential areas of friction and make sure they won't be an issue.</li> <li data-xf-list-type="ol">I'll outline my table policies, such as intoxicants are OK but being visibly intoxicated is not, no bigotry ... basically respect the home, respect the family that lives there and respect your fellow players. And if they start arguing about what "respect" means ... yeah, that's going to be a no from me.</li> <li data-xf-list-type="ol">I'll arrange a one-shot with them and the full group, probably replacing our usual play day with this one-shot. The purpose of it is to see if they're a good fit for the group, if the group is a good fit for them, and to give them a taste of the game being run. I'll let them know in advance that afterwards the players (including me) will vote on whether or not to accept them, and accepting them <em>has</em> to be unanimous. I can't tell you the problems I've seen when this practice isn't followed.</li> </ol></blockquote><p></p>
[QUOTE="Dumnbunny, post: 9283601, member: 66848"] I don't have anything terribly formal, as it's something that's going to vary depending on the specific system being used, the group and its dynamic, my feeling for the potential player, etc. But, broadly speaking: [LIST=1] [*]I'll ask about the player's background, what games (if any) they have played before, what kind of media they like, that sort of thing. [*]I'll describe the game I'm running, my GMing style and practices, the group dynamic, what players can expect from me and what I expect from them, etc, sometimes adding emphasis based on what they've told me in the first part. For example, maybe they talked about playing in low or no death-count games, talked glowingly about playing the same character for years, and I'm running something with a higher lethality. Or maybe they talked about character builds and I'm running a game where the PC can change in unpredictable ways without the players choosing it, such as losing a limb or becoming enlightened. Basically, I want to look for potential areas of friction and make sure they won't be an issue. [*]I'll outline my table policies, such as intoxicants are OK but being visibly intoxicated is not, no bigotry ... basically respect the home, respect the family that lives there and respect your fellow players. And if they start arguing about what "respect" means ... yeah, that's going to be a no from me. [*]I'll arrange a one-shot with them and the full group, probably replacing our usual play day with this one-shot. The purpose of it is to see if they're a good fit for the group, if the group is a good fit for them, and to give them a taste of the game being run. I'll let them know in advance that afterwards the players (including me) will vote on whether or not to accept them, and accepting them [I]has[/I] to be unanimous. I can't tell you the problems I've seen when this practice isn't followed. [/LIST] [/QUOTE]
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