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General Tabletop Discussion
*TTRPGs General
GMs - what is your vetting process for finding new players?
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<blockquote data-quote="John Dallman" data-source="post: 9285378" data-attributes="member: 6999616"><p>I've been organising the same home group since early 1998, and hosting it until it moved online during the pandemic. I was in my late thirties when it started and I'm now in my early sixties. Two other people have lasted the entire course; various others have come and gone. Having seen the struggles of many other groups, I set some rules at the start:</p><ol> <li data-xf-list-type="ol">Start time is 7:30 pm Wednesdays. Always. No variations. If you can't make it, you miss the session.</li> <li data-xf-list-type="ol">Two campaigns, running alternate weeks. Swaps can happen to accommodate predictable GM absences, but they are short-term, and we always revert to the established pattern; we never do a long-term swap-over. </li> </ol><p>The initial people were picked by me from people in the area I'd gamed with. Some of them knew some of the others beforehand.</p><p></p><p>We've recruited people by word-of-mouth, via the old Usenet group uk.games.roleplay, and at conventions. I don't think we've ever recruited anyone under thirty, and certainly never any teenagers. We've never thrown anyone out, although I came close once.</p><p></p><p>We've only had one person who was unreliable about attending. He has joined twice, and dropped out both times; his life does not seem to allow fixed commitments and he's not good at communicating, although he's good at playing a role and thinking of things to do once he's in a session.</p><p></p><p>Our recruiting criteria have been something like:</p><ul> <li data-xf-list-type="ul">Do they seem like an interesting person?</li> <li data-xf-list-type="ul">Are they reasonably organised and sociable?</li> <li data-xf-list-type="ul">Are they interested in doing long-term, challenging games?</li> </ul></blockquote><p></p>
[QUOTE="John Dallman, post: 9285378, member: 6999616"] I've been organising the same home group since early 1998, and hosting it until it moved online during the pandemic. I was in my late thirties when it started and I'm now in my early sixties. Two other people have lasted the entire course; various others have come and gone. Having seen the struggles of many other groups, I set some rules at the start: [LIST=1] [*]Start time is 7:30 pm Wednesdays. Always. No variations. If you can't make it, you miss the session. [*]Two campaigns, running alternate weeks. Swaps can happen to accommodate predictable GM absences, but they are short-term, and we always revert to the established pattern; we never do a long-term swap-over. [/LIST] The initial people were picked by me from people in the area I'd gamed with. Some of them knew some of the others beforehand. We've recruited people by word-of-mouth, via the old Usenet group uk.games.roleplay, and at conventions. I don't think we've ever recruited anyone under thirty, and certainly never any teenagers. We've never thrown anyone out, although I came close once. We've only had one person who was unreliable about attending. He has joined twice, and dropped out both times; his life does not seem to allow fixed commitments and he's not good at communicating, although he's good at playing a role and thinking of things to do once he's in a session. Our recruiting criteria have been something like: [LIST] [*]Do they seem like an interesting person? [*]Are they reasonably organised and sociable? [*]Are they interested in doing long-term, challenging games? [/LIST] [/QUOTE]
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