So, thinking of running Dungeons of Castle Blackmoor in the Wilderlands and, following from this, here are some stats I knocked up for NPCs, with almost everyone in the 2-4 range plus a few 1st and 5th.
NPCS
Duke Uther Blackmoor: Alryan Fighter-4, N (as DMG)
Duchess Hildegard Blackmoor: Alryan f Aristocrat-3, N, AC 10, WI+1 CH+2, hp 17
Lady Tasmina: Alryan Aristocrat-2, NG, AC 11, DE+1 CH+2, hp 13
The Elven Gate Keeper: elf Cleric-5, LN (as DMG)
The Curmesti, 6 Elven Wardens: Cleric-2, LN (as DMG)
Duke’s Knights
11 Knights (all as DMG)
2 Veteran Knights: Fighter-4
3 Experienced Knights: Fighter-3
2 Trained Knights: Fighter-2
4 Squires: Fighter-1
55 Men-At-Arms: Half-Plate AC 17 spd 20’, STR+1 CON+1, halberd or light cross-bow.
Feats: (1,1): Power Attack, Cleave (3) Weapon Focus-Halberd
15 Veterans (5 Sergeants & 10 Corporals): Warrior-4, hp 22, STR+2, halberd WF ATT+7/d10+3, 4 pt PA: ATT+3/d10+11
20 Experienced Men-At-Arms: Warrior-3, hp 16, ST+1, halberd WF ATT+5/d10+1,
3 pt PA: ATT +2/d10+7
20 Trained Men-At-Arms: Warrior-2, hp 11, ST+1, halberd ATT+3/d10+1,
2 pt PA: ATT+1/d10+5
Servants: ca 60
Veteran Experts 4 WI+2 hp 14
Experienced Experts 3 WI+1 hp 10
Trained Experts 2 WI+1 hp 7
Veteran Commoners 4 hp 10
Experienced Commoners 3 hp 7
Trained Commoners 2 hp 5
NPCS
Duke Uther Blackmoor: Alryan Fighter-4, N (as DMG)
Duchess Hildegard Blackmoor: Alryan f Aristocrat-3, N, AC 10, WI+1 CH+2, hp 17
Lady Tasmina: Alryan Aristocrat-2, NG, AC 11, DE+1 CH+2, hp 13
The Elven Gate Keeper: elf Cleric-5, LN (as DMG)
The Curmesti, 6 Elven Wardens: Cleric-2, LN (as DMG)
Duke’s Knights
11 Knights (all as DMG)
2 Veteran Knights: Fighter-4
3 Experienced Knights: Fighter-3
2 Trained Knights: Fighter-2
4 Squires: Fighter-1
55 Men-At-Arms: Half-Plate AC 17 spd 20’, STR+1 CON+1, halberd or light cross-bow.
Feats: (1,1): Power Attack, Cleave (3) Weapon Focus-Halberd
15 Veterans (5 Sergeants & 10 Corporals): Warrior-4, hp 22, STR+2, halberd WF ATT+7/d10+3, 4 pt PA: ATT+3/d10+11
20 Experienced Men-At-Arms: Warrior-3, hp 16, ST+1, halberd WF ATT+5/d10+1,
3 pt PA: ATT +2/d10+7
20 Trained Men-At-Arms: Warrior-2, hp 11, ST+1, halberd ATT+3/d10+1,
2 pt PA: ATT+1/d10+5
Servants: ca 60
Veteran Experts 4 WI+2 hp 14
Experienced Experts 3 WI+1 hp 10
Trained Experts 2 WI+1 hp 7
Veteran Commoners 4 hp 10
Experienced Commoners 3 hp 7
Trained Commoners 2 hp 5