John Dallman
Hero
For OD&D/AD&D1e, I tinker with everything: my own setting, almost no pre-written adventures, heavily customised lists, a few well-tried rules changes.
For GURPS 4e, I'm using another GM's setting, in a different part of the world, and many of the same GURPS tools, but with a different style, at least so far. We've played six sessions, with six players. They've made a total of 17 arrests, and not killed anyone yet.
For GURPS 4e, I'm using another GM's setting, in a different part of the world, and many of the same GURPS tools, but with a different style, at least so far. We've played six sessions, with six players. They've made a total of 17 arrests, and not killed anyone yet.