Nifft
Penguin Herder
IMC, Gnolls aren't a species, they're the warriors of the cult of the Demon-Prince Yennoghu. They were originally human (or some other "normal" race) who joined the cult and... took levels in this PrC! Mua-ha-ha-ha-ha!!!
Gnoll Cultist Prestige Class
Requirements:
Type: Mammalian Humanoid
BAB: +2
Language: Abyssal
Special: Must worship the Demon-Prince Yennoghu and complete the Beast Ritual
Gnoll Cultist PrC
HD: d8
BAB: Full (as Fighter)
Good Save: Fortitude / Bad Saves: Reflex, Will
Skill Points: 2 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis) and Swim (Str)
Special Abilities:
-- N
Gnoll Cultist Prestige Class
Requirements:
Type: Mammalian Humanoid
BAB: +2
Language: Abyssal
Special: Must worship the Demon-Prince Yennoghu and complete the Beast Ritual
Gnoll Cultist PrC
HD: d8
BAB: Full (as Fighter)
Good Save: Fortitude / Bad Saves: Reflex, Will
Skill Points: 2 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis) and Swim (Str)
Code:
[u]Level BAB Fort Ref Will Special Abilities[/u]
1 +1 +2 +0 +0 Beast Ritual, Bite, Natural Armor +1
2 +2 +3 +0 +0 Str +2, Claws, Darkvision 60 ft.
3 +3 +3 +1 +1 Natural Armor +2, Dark Blessing
4 +4 +4 +1 +1 Dex +2, Str +2
5 +5 +4 +1 +1 Natural Armor +3
6 +6 +5 +2 +2 Con +2, Dark Blessing
7 +7 +5 +2 +2 Natural Armor +4
8 +8 +6 +2 +2 Darkest Blessing
Special Abilities:
- Beast Ritual: This ritual initiates the celebrant into the inner ring of Yennoghu's cult. To perform the ritual, the celebrant must partake of a human (or demi-human) sacrifice, eating the victim's living flesh while a Glabrezu watches. The ritual costs the celebrant 2 points of Intelligence and 2 points of Charisma, and the celebrant gains the [Evil] and [Chaotic] descriptors. Furthermore, the celebrant's type changes to Monstrous Humanoid, and it becomes sterile. Finally, its visage becomes visibly beastial, and it can no longer be recognized as its original race.
- Ability Modification: These are treated as though gained through level advancement.
- Natural Armor (Ex): The character gains the indicated bonus in addition to whatever racial Natural Armor it had before becoming a Gnoll.
- Bite (Ex): The Gnoll gains a bite attack which deals 1d6 + (Str x 1.5) damage. This attack is treated as the primary natural weapon.
- Claws (Ex): The Gnoll gains claw attacks which deal 1d4+Str damage. These are treated as secondary natural weapons. Most Gnolls fight with weapons if they have a choice.
- Darkvision (Ex): As the Darkvision ability.
- Dark Blessing: The Gnoll chooses from the following list of abilities, granted by Yennoghu:
* Bonus Feat (Ex): Power Attack, Cleave, Great Cleave, Improved Natural Attack, Improved Natural Armor, Multiattack, Run, Endurance, Track.
* Abyssal Luck (Su): +2 Luck bonus to all saves.
* Deathbringer (Sp): the Gnoll may cast Death Knell 3/day
* Jaws of the Abyss (Su): the Gnoll's natural attacks are treated as magical for the purpose of penetrating damage reduction. - Darkest Blessing: The Gnoll chooses from the following list of abilities, granted by Yennoghu:
* Abyssal Might (Su): the Gnoll gains a permanent +4 Enhancement bonus to Strength. This may be suppressed by a Dispel Magic (caster level = character level) for 2d6 minutes.
* Jaws of Blood (Su): the Gnoll's bite attack gains the Wounding special ability.
* Jaws of Despair (Su): the Gnoll's bite attack gains the Unholy special ability.
* Jaws of Terror (Su): the Gnoll's bite attack gains three Bane special abilities.
* Abyssal Hound (Su): the Gnoll may summon a Howler for one hour per day with a 50% chance of success.
* Abyssal Flesh (Su): the Gnoll gains damage reduction 5/good.
-- N