Poltergeist
First Post
I think the +2 intelligence makes excellence sense for gnomes for all the reasons you posted initially. Additionally, they are the only race so versed in magic that all members can cast a few arcane cantrips which lends itself to the idea of them being "very smart". I think the description in the PHB even makes a point of what excellent scholars they are (something about many scholars learning the gnomish language to read books written by gnomish scholars), and also goes well with the gadgety, alchemically, tinkering thing. I think adding the stat bonus to intelligence is also a perfect way of giving the gnomes their own "niche".
Additionally, most other races receive a stat bonus to one of the primary or secondary stats for their preferred multi-class (Dwarves get con which gives their warriors more hit points, elves get dex which helps protect their armorless wizards, halflings get dex which helps their rogue skills, etc) while gnomes have a preferred multi-class of illusionist and a stat bonus to con. At least for me, con is at best a tertiary stat when I make a wizard class character...intelligence first, dex second.
Humans would retain no stat penalty or bonus, a bonus feat, their skill point bonus, and can multi-class anything which would leave them very unique and playable. With the human advantages in 3rd edition, it is the first time I have found choosing NOT to play a human painful and I don't think switching the gnomes bonus to intelligence rather than con would change that.
Additionally, most other races receive a stat bonus to one of the primary or secondary stats for their preferred multi-class (Dwarves get con which gives their warriors more hit points, elves get dex which helps protect their armorless wizards, halflings get dex which helps their rogue skills, etc) while gnomes have a preferred multi-class of illusionist and a stat bonus to con. At least for me, con is at best a tertiary stat when I make a wizard class character...intelligence first, dex second.
Humans would retain no stat penalty or bonus, a bonus feat, their skill point bonus, and can multi-class anything which would leave them very unique and playable. With the human advantages in 3rd edition, it is the first time I have found choosing NOT to play a human painful and I don't think switching the gnomes bonus to intelligence rather than con would change that.