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Goblins as a PC Race
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<blockquote data-quote="Nahat Anoj" data-source="post: 5085324" data-attributes="member: 25075"><p>(Note: I originally posted <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/271807-goblins-pc-race.html" target="_blank">this topic</a> in 4e Rules, when it really should have been here!)</p><p></p><p>When monsters make the transition from an MMx write-up to a full-blown PC race, they usually get a few tweaks and minor buffs to give them some flavor. For example, before their PC write-up, gnomes in MM1 only had their skill bumps, Fey Origin, Reactive Stealth, and Fade Away. When they were written up in PH2, they got Master Trickster (1/encounter ghost sound as a minor action) and Trickster's Cunning (+5 saves versus illusions), both of which are cool abilities that really play up the sly nature of the gnome race.</p><p></p><p>Unfortunately, it'll be a while (if ever) until they get around to statting up goblins as a PC race. One of my players wants to make a goblin bard in an upcoming level 1 one shot this Sunday, and I'd like to give him some cool extras. Can anyone think of any ideas, or has anyone tried their hand at this already? In case you're interested, here's what goblins have already:</p><p></p><p></p><p>We can also extend this to hobgoblins and bugbears if people would like, although the need for those monsters to be statted up as PC races is less for me. I don't have any ideas for bugbears, although I know they'd lose Oversized if they were given the full PC treatment.</p><p></p><p>For hobgoblins, I'm thinking about changing their ability scores slightly. Right now, they have +2 Con/+2 Cha. I'm thinking about changing their ability score bonuses to +2 Con/+2 Dex, so they can be good flail-using fighters. But I'd like hobgoblins to have some synergy with warlord, so I might make their ability bonuses be +2 Con, +2 Dex or +2 Cha.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 5085324, member: 25075"] (Note: I originally posted [url=http://www.enworld.org/forum/d-d-4th-edition-rules/271807-goblins-pc-race.html]this topic[/url] in 4e Rules, when it really should have been here!) When monsters make the transition from an MMx write-up to a full-blown PC race, they usually get a few tweaks and minor buffs to give them some flavor. For example, before their PC write-up, gnomes in MM1 only had their skill bumps, Fey Origin, Reactive Stealth, and Fade Away. When they were written up in PH2, they got Master Trickster (1/encounter ghost sound as a minor action) and Trickster's Cunning (+5 saves versus illusions), both of which are cool abilities that really play up the sly nature of the gnome race. Unfortunately, it'll be a while (if ever) until they get around to statting up goblins as a PC race. One of my players wants to make a goblin bard in an upcoming level 1 one shot this Sunday, and I'd like to give him some cool extras. Can anyone think of any ideas, or has anyone tried their hand at this already? In case you're interested, here's what goblins have already: We can also extend this to hobgoblins and bugbears if people would like, although the need for those monsters to be statted up as PC races is less for me. I don't have any ideas for bugbears, although I know they'd lose Oversized if they were given the full PC treatment. For hobgoblins, I'm thinking about changing their ability scores slightly. Right now, they have +2 Con/+2 Cha. I'm thinking about changing their ability score bonuses to +2 Con/+2 Dex, so they can be good flail-using fighters. But I'd like hobgoblins to have some synergy with warlord, so I might make their ability bonuses be +2 Con, +2 Dex or +2 Cha. [/QUOTE]
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