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<blockquote data-quote="JRYoung" data-source="post: 4309812" data-attributes="member: 45437"><p>OOC: OK, it took some time to get the grids set up. The roof can be done later if we need it.</p><p></p><p>A little over 5 more minutes pass, it seems like much more time than that to you. Tension is thick, you feel certain something is about happen. Justice, Jezira, and Benedict have the same feeling in their bowels they get before a battle, that uneasy mixture of fear and anticipation.</p><p></p><p>The explosion on level #3 at the "window" catches everyone by surprise, even though everyone knew something like that could happen. The alarm ward is activated, a "siren" of sorts starts sounding. For about two melee rounds smoke is clearing and you all are coughing, make a DC16 Fort save and get a partial action (a move or a standard action) during that 2nd round.</p><p></p><p>Everyone post Initiative. Everyone on level #3 post a spot check please.</p><p></p><p>Benedict hears the explosion up above. Post a Reflex save DC15, make it and you react immediately getting a partial action in the first round, that is enought to take you to the lift. The lift moves 20 feet up per round (two levels), but that could happen only on round #2 if you make the save.</p></blockquote><p></p>
[QUOTE="JRYoung, post: 4309812, member: 45437"] OOC: OK, it took some time to get the grids set up. The roof can be done later if we need it. A little over 5 more minutes pass, it seems like much more time than that to you. Tension is thick, you feel certain something is about happen. Justice, Jezira, and Benedict have the same feeling in their bowels they get before a battle, that uneasy mixture of fear and anticipation. The explosion on level #3 at the "window" catches everyone by surprise, even though everyone knew something like that could happen. The alarm ward is activated, a "siren" of sorts starts sounding. For about two melee rounds smoke is clearing and you all are coughing, make a DC16 Fort save and get a partial action (a move or a standard action) during that 2nd round. Everyone post Initiative. Everyone on level #3 post a spot check please. Benedict hears the explosion up above. Post a Reflex save DC15, make it and you react immediately getting a partial action in the first round, that is enought to take you to the lift. The lift moves 20 feet up per round (two levels), but that could happen only on round #2 if you make the save. [/QUOTE]
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