God of War, dungeons, and my game

Sadly, Saba, my knowledge of the culture is still in its early stages. I don't know what half the stuff you mentioned is. Flyting and kenning I don't get, and my Latin's rusty. Ubi sunt is "Where are they?" I think, but I don't quite get what you mean.
 

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RangerWickett said:
Sadly, Saba, my knowledge of the culture is still in its early stages. I don't know what half the stuff you mentioned is. Flyting and kenning I don't get, and my Latin's rusty. Ubi sunt is "Where are they?" I think, but I don't quite get what you mean.

Spot on for ubi sunt. It's their form of nostalgia. :)

Flyting is a sort of "insult" contest. It's a chance for people to show off using words that promote the clever use of phrases incorporated into eloquence and boasting. The more cleverly you "insult" someone, the higher the audience's opinion of you. These people valued brains as much as brawn and courage. Look at Beowulf's flyting contest with Unferth for a reference that's off the top of my head.

Kennings are easier to explain. They're (www.dictionary.com):

A figurative, usually compound expression used in place of a name or noun, especially in Old English and Old Norse poetry; for example, storm of swords is a kenning for battle.

Other examples might include:

Gold-friend = king
whale-road = sea
pillow-goddess = woman
sea-hart = boat
and some people even see Beowulf's name as a kenning (bee-enemy = bear).

I pulled up some other examples doing a simple google search on kenning if you need more examples. They're fun and unexpected. I've used both flytings and kennings in an OLD campaign on mine to hilarious effect, so they do work, assuming your players are into that sort of thing or are willing to learn them. I love using this sort of thing in my games. :)
 
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From the Spear of Destiny to the Shroud of Turin.

From the Holy Tunic of Jacque De Molay to the Staff of Merlin.

From the Horn of Roland to the Sword of St. Peter.

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This includes two PDFs, one 40-page landscape in color and one 39-page B&W portrait.

Looks pretty good to me...
 

One of my favorite Beowulf kennings was "bone-house" for body.

There are a lot of great objects/artifacts to draw on from the arthur legends. One that hasn't come up yet is the misunderstood Green Garter - the symbol of Gawain's failure and weakness adopted by Arthur and his knights as a sign of chivalry. That could have interesting layers of meanings and repurcussions to it.

The round table was mentioned as the source of a puzzle but it could be an important object in and of itself -the Round Table has been said to have been a dowry from King Leodegrance for his daughter Guinevere's wedding to Arthur. Arthur's round table is supposedly the second - the first is the table at which the Last Supper was served.

Here are a few links on Arthur artifacts:
http://www.timelessmyths.com/arthurian/objects.html
http://www.geocities.com/CapitolHill/4186/Arthur/htmlpages/kingarthurlegendthings.html

I'm definately referring my girlfriend to this thread - she co-taught a short course on Arthurian Legend this semester.
 


"What's this?"

"That's a pile of pig bones."

"Why's it in the treasure pile?"

"It was in the dragon's cave when they killed it. Merlin was out. They didn't know if it might be magical, so they took everything."

"So is it magical?"

*mysterious fingers, ghost haunting sounds* "Ooh, you don't know."

" . . . *sigh* Alright, toss it in the bag of holding."
 

As mentioned a couple of posts earlier, I think the Green Girdle, worn by the Green Knight (Bercilak) would be a great and GRAND treasure. It was magicaly enchanted by Morgan le Fay and given to Bercilak so that he may go and "call out" King Arthur's Court. le Fay hated the knights, Arthur and especially Guinevere so much that she would do anything to smear them.

the Girdle grants the wearer a sort of immortality.
 

I'm bumping this thread, because last session they got the Holy Grail in New Mexico, and I think next week they're going to zip over to western Britain for some world-saving.
 

The entrance is magical. You appear atop the hill, in a circle of twelve sycamore trees, the center of which is a pool that slowly drains, revealing a staircase that heads down into the hill. The land beyond is shrouded in mist, though you can hear a lake lapping. Excalibur isn't actually there. It's just a prop.

Within, first is just a simple tomb, small, unelaborate, with some clues to what dangers lie ahead.

Thereafter, what happens?

I definitely need hints that vampires got in. Maybe something as simple as a lot of ash. There was running water, but it's been disabled. Vampires could get through in mist/rat/bat form, but the PCs will have to fix the water system.

King Arthur has to be there, and has to fight them with Excalibur because he's turned evil. They need to heal the true king some time during this fight, with the grail. The fight has to last at least 10 rounds.

The bad guys, or at least a few of them, need to show up to try to stop the PCs. I need a sufficiently interesting location for a climactic battle. Key elements that must be there include:

1. A place for someone to be healed.
2. A pool or water of some sort. Perhaps running water which you could submerge a vampire in. And at the end, a horrible figure can rise up from the lake of blood (an undead lady of the lake) trying to destroy the Dungeon of Avalon before they cane escape. Because you've got to have a 'flee the collapsing dungen' scene.
3. Cover.
4. Something mythic.

Before this, there should be three challenges. A test of arms, a test of wits, and a test of faith. Very straightforward.

The black knight always triumphs! Some sort of shadow knight.

A clan of gnomes have been bound here so that they run around and lock doors and disable mechanisms. There's a complex device that opens a door while simultaneously keeping the area from being crushed with flaming peat, and it requires several different manipulations in order to activate. The gnomes insult the PCs from hidey holes, and cannot be hit since they're mostly illusions anyway. They can be distracted if you insult them back, though. If you try to break the mechanism, you'll probably kill yourself.

The test of faith should be obvious. Seriously, the players should know that I won't kill one of their PCs. But they might just think I'm serious, and that yes, really, you must offer up your life in order to reach the king and the leyline locus of healing. There might be some sort of statue representing Mordred and Arthur falling upon each other, and the pious person might need to fall upon a blade in order for the others to gain entry. But you don't die.

Some other small tests might be things like resisting the temptation to steal treasure.

I'd originally envisioned this as a giant complex, but since I rather want to finish the campaign, three vignettes of trials should work. Now I just need to figure out the specifics.
 

chain blades

my brother is doing that for our campaign, but its kind of the reverse, he made a legacy weapon up like kratos' chainblades, picking one move for each step of the parts of the legacy, much like a normal legacy weapon.
its fun being a medium sized creature without improved sunder sundering crap and not provoking attacks of opportunity :)
 

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