God-Touched Template

Mark Chance

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GOD-TOUCHED CREATURES

God-touched creatures receive special power from close association to a particular deity. They are sacred creatures, often used to guard important sites or gifted to especially favored followers. A god-touched creature is seldom mistaken for a normal member of its species. It usually bears markings resembling its deity's symbol. A specific deity may alter the appearance of his god-touched creatures to suit his preferences and domains. For example, a god-touched manticore in the service of a death god may have a skull for a head.

Creating a God-Touched Creature

"God-touched" is a template that can be added to any creature. Beasts or animals with this template become magical beasts, but otherwise the creature's type does not change. A god-touched creature uses all the base creature's statistics and special abilities except as noted here.

AC: Increase the creature's natural AC bonus by +2.

Attacks: The creature gains a +2 morale bonus to attack rolls.

Damage: The creature gains a +2 morale bonus to damage rolls.

Special Attacks: The god-touched creature retains all special attacks of the base creature and also gains spell-like abilities. It possesses a number of spell-like abilities as shown on the following table. Spells are chosen from the cleric spell lists, including domains appropriate to the god-touched creature's deity. No spell level can be higher than one-half the creature's HD. The creature must abide by alignment restrictions on spells. All spells can be used at will. Treat spells as if cast by a cleric with a caster level equal to the creature's HD.

Hit Dice - Number of Spells
1-3 - 3
4-7 - 5
8-12 - 8
13-15 - 11
16+ - 15

Special Qualities: The god-touched creature retains all special qualitiess of the base creature and also gains following.

Domain Powers (Su): The creature has two domain powers appropriate to its deity just as if the creature were a cleric.

Immunity (Ex): The creature is immune to mind-influencing effects.

Spell Resistance (Ex): The creature has SR equal to its HD + 9 (maximum SR 20).

Saves: The creature enjoys a +2 morale bonus on all saves.

Abilities: Minimum Intelligence for a god-touched creature is 10. Increase Wis and Cha by +2 each.

Skills: If the creature's Intelligence increased, it probably receives additional skill points.

Climate/Terrain: Same as the base creature
Organization: Same as the base creature
Challenge Rating: Up to 3 HD, as base creature +1; 4-7 HD, as base creature +2; 8-15 HD, as base creature +3; 16+ HD, as base creature +4
Treasure: Same as the base creature
Alignment: Same as the base creature
Advancement: Same as the base creature

Sample God-Touched Creature

God-Touched Manticore
Huge Magical Beast
Hit Dice: 6d10+24 (57 hp)
Initiative: +2 (Dex)
Speed: 30 ft., fly 50 ft. (clumsy)
AC: 18 (-2 size, +2 Dex, +8 natural)
Attacks: 2 claws +11 melee, bite +9 melee; or 6 spikes +8 ranged
Damage: Claw 2d4+7, bite 1d8+4; or spike 1d8+4
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Spikes, spells
Special Qualities: Scent, domain powers (Death and Destruction), immune to mind-influencing effects, SR 15
Saves: Fort +11, Ref +9, Will +6
Abilities: Str 20, Dex 15, Con 19, Int 10, Wis 14, Cha 11
Skills: Concentration +10, Listen +9, Spot +9*
Feats: Multiattack

Climate/Terrain: Warm and temperate land and underground
Organization: Solitary, pair, or pride (3-6)
Challenge Rating: 7
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 7-16 HD (Huge); 17-18 HD (Gargantuan)

This example of a god-touched manticore serves the God of Death and Destruction. It appears very much as a normal manticore except that it has no flesh on its vaguely humanoid skull, and its empty eye sockets shine with an evil light. Its deity's unholy symbol appears carved in its bony forehead.

Combat

Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action. This attack has a range of 180 feet with no range increment. A spike threatens a critical hit on a natural attack roll of 19 or 20. The creature can launch only twenty-four spikes in any one day.

Spell-like Abilities (Sp): At will as a 6th-level cleric, a god-touched manticore can use the following: animate dead, death knell, desecrate, magic circle against good, and shatter.

Domain Powers (Su): The god-touched manticore may use a death touch once per day. The death touch is a spell-like ability that is a death effect. It must succeed at a melee touch attack against a living creature (using the rules for touch spells). When it touches, roll 1d6 per cleric caster level. If the total at least equals the creature?s current hit points, it dies.

The god-touched manticore also has the smite power. It can make a single melee attack with a +4 attack bonus and a damage bonus equal to its cleric caster level (if it hits). It must declare the smite before making the attack. Smite is usable once per day.

Skills: A god-touched manticore receives a +4 racial bonus on Spot checks in daylight.
 
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I like it. Although I must note that continuing to scale CR at the same speed when the Spell Resistance stops at 11HD is different. Not sure if it has a big effect but I'm not sure that any template adds enough all by itself to warrant +4 CR at 17+ HD without meaningful spell resistance.
 

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