D&D General Gods, huh, what are they good for?

Gods that are just basically very powerful people, are not interesting to me. They seem metaphysically needless, and have same issues (except magnified) than having a loads of very powerful NPCs; that is they boss the PCs around and logically should actually sort most things out. making the PC heroics unnecessary.

My current world Artra is very animistic, the various gods and spirits are integral part of the world and basically they are making the world to function and exist. Mostly this just happens in the background, beyond the perception of the mortals, but sometimes these spirits interact with the people. This also means that they are really not people as we would understand it. They are conscious and have personalities, but their desires and goals are not like ours. Their main focus is performing their specific role in making the world work. For example Belet Ummur, the Shepherd of the Dead is making sure that things die and that the souls are properly escorted to the afterlife, and from there recycled to the potential reincarnation. They may help people who pray to them (mainly via clerics and shamans,) but they are not going to directly interfere in mortal matters. There are two historical exceptions to this, and both resulted a major civilisation ending cataclysm.
 

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I really struggled with how to introduce deities into my world, just did not like my ideas. And the players weren't looking to engage with anything that needed deities, like we didnt have any clerics or paladins, and the lack of temples, worshippers, etc., just went mostly unnoticed or unmentioned.

So after a few years, I mean. I just kind of went with there being no gods. When it finally became relevant to talk about it, I didnt want to just say "uhhhh, yeah, war god has been here this whooole time." So I said there used to be gods but not anymore. Some things that are usually of divine domain have been taken over by others. The vagueness at the time was presented as a mystery because time has moved on for so long that there are no mortals who even know what a god is, and most immortals too.

This ended up being latched onto and became a driving force for the rest of the 8 year campaign. I created a divine war that ended eons ago, between the gods who wanted to sacrifice the world for their own survival and the gods who wanted to sacrifice themselves for the world's survival. The latter won, and they followed through. The gods removed themselves. Eventually the party learned of a threat beyond the Beyond, out past the Outside. A threat that made gods afraid enough to choose between destroying their tether or destroying themselves to avoid it.

The BBEG of my campaign became someone who also came to this knowledge, and who wished to call this Entity forth. His motivations for doing so were thwarted, but the summons went through and the Threat became imminent. The party accumulated as much remaining divine energies they could and fought a three-stage battle that I definitely based off of the OG FF7 final boss fight, against an eldritch horror who preyed upon gods.

The party did win. The threat is over. Deities can now exist, and the party is choosing to relinquish their powers rather than rising to godhood themselves. So for the next campaign, when we get to it, I'll be right back to where I started.
At least jow you have a place to start!

Thinking about what gods might arise in a world that had them, lost them, and is just now gaining new ones, is totally different from a blank slate. Maybe gods are regional and small themed like god of this city and goddess of silversmiths of this region.

Maybe they are instead formed from will (not worship that is silly) or mortals, like mortals want retribution when justice fails so there is a god of assassins, and a god of proper justice, and maybe they are identical twins of opposite gender or something.

People want good harvests so harvest gods abound and begin congregating into a divine congress of the harvest.

Maybe it is more animistic and the sun's natural animistic semi-comscious Will becomes more and more conscious and becomes a god. And also thst boulder. Its a nice boulder, so it has a nice peaceful little god in it. People name him Ferrank The Peaceful.
 

At least jow you have a place to start!

Thinking about what gods might arise in a world that had them, lost them, and is just now gaining new ones, is totally different from a blank slate. Maybe gods are regional and small themed like god of this city and goddess of silversmiths of this region.

Maybe they are instead formed from will (not worship that is silly) or mortals, like mortals want retribution when justice fails so there is a god of assassins, and a god of proper justice, and maybe they are identical twins of opposite gender or something.

People want good harvests so harvest gods abound and begin congregating into a divine congress of the harvest.

Maybe it is more animistic and the sun's natural animistic semi-comscious Will becomes more and more conscious and becomes a god. And also thst boulder. Its a nice boulder, so it has a nice peaceful little god in it. People name him Ferrank The Peaceful.
Imagine if a culture of orcs harbored the desire to be heroic and to honor strength that serves the community and basically calls forth a heroic paladin-of
-the-ancients-like goddess to lead them into a completely different society than what they had before. Imagine the world adjusting to that.
 

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