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God's playground IC thread

Othar sees his work preserving this 'verse was done for the moment. He moves on to securing his role as a diety. He begins by creating alternate planes of existance to give heat, earth, water, ad air homes. He creates one giant overlap between the emptyness and the heat plane that it would give light and heat to the planet. He overlapped the plane of water with the surface of the planet. He let the air over the surface of the planet and drew some of the surface in for that plane. These changes would mark time of great uncertainty for the elves, causing many to experience the new wonders of death. Others were drawn into the newly formed planes where Othar shaped them to be as their surroundings. As his final change, he removed them from this time and thus spared them the trip to Thef'chu Nefut's new realm. He gave them these blessings only so long as they stayed fithful to him and any who refused were destroyed by their hostile environments.

OOC:Create inner planes and elementals. Cause grief for elves :]
 
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Thef'chu Nefut pondered the situation. She had believed herself unique, had believed her position unassailable, she had been wrong. With every passing moment her grasp over infinity was reduced and even she herself had been bound within the wound in her own body. Rather than fighting at every front she had fallen back, realising that resisting their encroachment would unite them all against her. She had believed her power was unlimited, but she no longer believed that. They were vibrant, these new godlings, and some of them had powers equal to her own within this bounded universe. She would adapt, though, and some of them had shown her the way. Yes, she would still be there at the end of all things, she would just have to fight for it.
Faith would be her sustenance and for that she would need souls, she would need followers. Xak'tsar's elves could never become hers, not before the End, nor could those whose souls were bound to other gods. But the elves were flawed, as a species lacking in adaptation, their maturation too slow, their breeding too infertile. And the Dweller's children, though powerful, were still few. No, none of them were suited for her purposes.

Her creation would be bound by death. Their lives, burning brightly in fear, rage and unrivalled fecundity, would burn out equally swiftly. Their lives would serve only to create more souls, to create more life, and to die, die, die for the harvest. They would fill the entire world with their numbers, for the world was still young and empty. Yes, and they would love her, fear her, hate her and serve her with their every hateful action.

ooc: Creating the Goblinoid races. (Fast breeders, good diers ;))

She looks down upon the world, and sees that it is not enough. Her creation was frail, and it would need shelter to grow. The thought of nurturing her creation is alien to her, yet she knows it must be done. Lending the wisest of them a fraction of her power she entrusts them with her sacred evangelium

"This world is yours, let it feed you as you feed me. Spread over its surface and beneath it until no place has yet to feel your touch. Breed, live and die, and let no thing stand in your way. Preserve your species, and sacrifice yourself, and at the end of all things you shall live forever within me."

ooc: Empowering her Clerics and creating a religion as well as making the alignment of all Goblinoids LE.
 

Xak'tsar is indeed impressed, it seems that these new gods new how to adapt and grow.
"yes" he thought to himself."these new creatures and planes are ones I never could have controlled on my own. These creatures add new diversity to my realm and with it more power. However the balance must be maintained."

Xak'tsar sends his avatar, the four armed cleric into the villages and primitive societies of the elves.
"My chosen ones, you were made to rule this world and to keep it safe and so I instruct you to learn of Architecture and construcion, we must build a city so magnificent it will scare the demons away."



ooc:Xak'tsar creates clerics in his followers ranks strengthening their resistance to be turned by other forces. Also elves begin to urbanize; creating large cities, universities and learning in all aspects. Also construction begins on the great elven city of Tarathil.
 

He walked among the creation of Thef'chu Nefut, unseen, watching and learning. In the cleverest he whispered in their ears of the secrets of a dynamic universe and how to enforce their will upon the world. He taught them of magic and how through it they could set themselves free.

OOC:

In teaching the goblinoids magic Bea'ral increased the power of Thef'chu Nefut's people, but in so doing he plants the seed of strife, for as the goblin wizards grow in power, they shall vie for dominance over the goblinoids with her Clerics.
 

[sblock=Bea'ral]Othar appears before you before you leave from the goblin camp. He asks, I would have this magic for my own creations. In return i offer the power of these new planes. Where before magic could only work with what already was, I would allow it to draw energies from these planes which would increase its power manifold[/sblock]
 
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And in the beginning of the times the elemental planes were created. And it was a great time of woe. For the air thundered with the storms, and the waves crashed upon the shores, and the earth itself shook.


But then the clerics of Aranth Al'Rah gathered the people, and told them that at the end of the storms the Dawn would come, and warm them. And they urged them to travel to the great city of Tarathil, where they would be protected. And so they did. The brightest, strongest of the realm protecting the rest.
And they urged the Elves to help the other creatures to survive as well, since the Dawn Lord offers protection to all races who have embraced the light in their harts.



OOC : Sheltering the good races from the worst of the damage caused by Other. Increasing his followers by protecting other races then elves as well. Aiding Xak'tsar in the building of Tarathil, creating a mighty fortress of War, but bending it towards Good.
 

Thef'chu Nefut watches for a time, musing to herself at how quickly the world changed, how quickly the wisdom and power of the Created grew, both her own and the others. In mere moments, from her immortal viewpoint, they would have learned enough of the world to impose their own changes upon it. That would give rise to pride, and pride would make them doubt. In doubting they would turn their backs to their Gods, and in so doing they would in death belong to her. The faster their wisdom grew, the sooner that time would come. Knowlege, Education, Tolerance... Poison. Civilization would bury all Gods, except the one who held the realm of Death. For even those who denied the Gods would pass into her keeping. That would be their Fate.

ooc: She's using the Fate domain to reinforce the tendency (seen in the modern world, and likely to appear on Cradle) that when people learn to think for themselves they will begin to question the world around them. This will cause the eventual occurrence of an Enlightenment movement among the educated classes with agnosticism, religious indifference, atheism and general religious tolerance as consequence. She doesn't intervene very actively, but just subtly nudges History in that direction.

Her own hordes of Goblin slaves would not need much knowlege and education to be useful. Only the best and the brightest would ever have a chance to gain the wisdom necessary for sceptisism. And those few would still be bound to their people by loyalty and self-interest, being, beside her faithful clerics, the leaders of their race.
Bea'rals gift would help to make that so, and the losses in faithful would be compensated by the incresed survivability of her species.
But just in case, if it seems that Bea'ral is making a cult for himself amongst her people she makes preparations to call upon her faithful to wipe them out. Magic had it's place in the social order, and change could be allowed to an extent. But Chaos must never be allowed to take root.


ooc: social organisation.

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Slaves or not, ignorant or not, they would still need some basic tools. Fortunately knowlege, when spread widely enough, was easy to steal.
She observes the elven cities, their tools and their weapons, their farms and their workshops, and passes that knowlege and those skills on to her Goblinoid people, twisting it to serve her purposes. Soon vast fields of perverted grains would spread across the grasslands, disgusting of taste but nourishing and as fertile as weeds. Soon the forests of the world would begin to feel the axe, and the very earth would be raped as plunging shafts probed her interior in an unlimited greed for metals.
The booming populations, and the better equipped legions, would strengthen the Goblinoids grasp upon the world.


ooc: Beginning the progress towards civilisation, at a lower level of technology than the elves but with a lot more ruthlesness. The population increases, and will continue to increase a lot for a long time.
 
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As the elemental planes reordered and gave structure to Cradle, the Dweller at the Gate both sees and feels the doorways of time lock into place. Inconceivable! its dominion over its own creation had been usurped! Othor, the one that had acted with Xak'tsar to seal away the Dwellers birthplace, had stolen time itself, perhaps irrevocably, with nary a fight.

Despite this outrage, the Dweller at the Gate still knew every permutation of every possible future. Which future would come to pass was largely a mystery, but knowledge of the myriad potential ones provided an insight that could be expoited. The Dweller knew that it was possible to gain vengeance upon its vastly more powerful enemies, though only one permutation in a thousand saw Othor and Xak'tsar laid low. The only chance lay in an indirect approach. The Dweller began to sow seeds.

The raw magic Bea'ral had given the elves had reacted unpredictibly when the Dweller at the Gate attempted to turn things to its advantage. In part it had been successful, elves and other humanoids tended to use spells to control the forces of magic rather than the inherent use aberrations exercised. Yet, the Dweller was not satisfied. It demanded tribute from those that made use of its domain for their personal power. The Dweller at the Gate looked into the deep structure of the universe and reached out to change it. From now forward all spell formulae would require the caster to send a small amount of their own energetic attention to the Dweller and a slightly smaller amount to Bea'ral. That done, the Dweller stops opposing elven spellcasters.

In spite of Taranthil's trend towards what it considered to be nonsensical ideals of righteousness, the Dweller supports the growth of the city, aiding its libraries and universities accumulation of lore. The rulers of that shining fortress may be paragons of virtue, yet that very goodness makes it hard for them to harden their hearts against their children. And those children, for alltheir varied forms, have one thing in common. They are of the Dweller. The Dweller at the Gate makes no move to prevent the elves from teaching their monstrous children morals, but lends strength to all within Taranthil that honor it. Those that place its icon, an open portal formed by tenacles, on an altar, find it easier to acquire knowledge.


OOC - Attempts to draw the same sort of energy a prayer would from anyone who casts a spell, sharing a third with Bea'ral. Withdraws opposition to elven mages. Maintains connection with the creatures that are the children of elves. Helps worshipers in Taranthil acquire knowledge.
 

The golden dragon flies the skies of eternity, and lands on a small glade where he changes into the form of a handsome elven warrior armed with a flaming longsword.
He approaches the huge satyr that plays a wild tune to the dancing horde of changelings, werebeast and half-formed,changing creatures.

"Bea'ral, Lord of the Changebeast. I greet you.
Our sister wreaks havoc upon the world, destroying the wyld homes of your followers, tearing up the land and wrecking their homes.

I offer you peace. Let us work together, you and I, with wyld magic and ordered cold steel, to chase away those who defile our lands. All the wild places we conquer are for your followers, the settled places for mine.

What say you, brother?"
 

[SBLOCK=Othar]Smiling, Bea'ral changes form to that of small multihued creature which would one day be known as a peacock, "YOU HONOR ME WITH YOUR REQUEST."

"MY PERMISSION IS NOT NEEDED, TRAVELLER, USE MAGIC AS YOU WILL, IT IS THERE AS A GIFT. BUT BE WARNED, AS YOU USE IT SO MAY OTHERS. AS YOU OPEN YOUR PRIMAL WORLDS TO MAGIC, SO MAY OTHERS USE MAGIC TO OPEN YOUR PRIMAL WORLDS"[/SBLOCK]

The satyr frowns as Aranth Al'Rah makes his offer, then all before them vanish like a memory of what perhaps is the future, or perhaps a dream. The satyr's form changes to an elf of like appearance to that of the form the great dragon has taken.

"We must be true to what we are, brother. I have sympathy for your cause, but it is not my nature to stand shoulder to shoulder with you to defeat the tyranny of our sister."

"I am the lord of change, for good or for ill, for without change there is no growth. You may very well find this philosophy not to your liking if you defeat Thef'chu Nefut and bring about a perfect world of harmony and peace. We will be forced against each other then, my brother. We must be true to what we are."

"That is not to say I will not aid you. Our sister has flanked us all. Fate has trapped us in a losing game. The weave of fate binds our destinies, but there are many threads and she can not hold onto all tightly."

"I grant you this, my brother, if you or your followers call upon me I will do what I can to loosen Fates bindings upon you. Random chance shall favor you and yours. I grant you the boon of the luck of heroes."

"I will also bring you this warning: In the shadows darkness stirs, it's touch corrupts. It is a threat unseen that will bring great destruction if it is allowed to fester. In the end, it might be a greater threat than our sister."

OOC:

Bea'ral assumes the Luck domain.
 

Into the Woods

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