LeifVignirsson
First Post
So I am about to head back into the party with my old character who was an Enchanter bent on taking minds (he has a chip on his shoulder from the party for being... not quite so cooperative, that is a whole different story unto itself) to the point where I have taken the Mindbender prestige class. I am heading back this Saturday to scare the c**p out of the group and take charge as the leader but I want to see if anyone can think of any spells that I might be missing or are in desperate need of. I can cast up to 4th level spells (18 INT and the bonuses give me a total of 5 spells that I can have in my book at 4th level, 7 at third, so on and so on) and have the 18 CHA to boot.
Any thoughts or ideas? I have the basic Enchantment stuff down; Charm Person, Hold Person, Charm Monster, Suggestion, Crushing Despair (using that on our "constable" whenever he tries to enforce the laws... what can I say, I really have a chip on my shoulder with this character) and whatnot, but what am I missing? Your help is greatly appreciated, as always! Thanks in advance!
EDIT: Oh yeah, duh! I have restrictions in Illusion and Necromancy... Necro was forced upon me, I am not as thrilled about it as I should be... But then that is what a Mindbender is for. If I want a Necromancer, I can just take one!
1st level spells
Alarm
Animate Rope
Charm Person
Comprehend Languages
Enlarge Person
Grease
Mage Armor
Magic Weapon
Mount
Sleep
Summon Monster I
Tenser's Floating Disk
True Strike
2nd level spells
Alter Self
Bull's Strength
Continual Flame
Daze Monster
Eagle's Splendor
Fog Cloud
Locate Object
Owl's Wisdom
See Invisibility
Summon Monster II
Summon Swarm
Touch of Idiocy
Web
3rd level spells
Dispel Magic
Fireball
Fly
Hold Person
Lightning Bolt
Slow
Suggestion
Summon Monster III
Tongues
4th level spells
Charm Monster
Confusion
Crushing Despair
Remove Curse
Scrying
Stoneskin
Summon Monster IV
Not that anyone cares, but the Summons area is a bit tetchy for this character and all magic users in this game. Essentially, magic is broken so in order to summon something, one must know 1) which area is the most magically charged to DO the summons and 2) which plane I will be pulling said creatures from... Just for everyone to keep in mind. Thanks again!
Any thoughts or ideas? I have the basic Enchantment stuff down; Charm Person, Hold Person, Charm Monster, Suggestion, Crushing Despair (using that on our "constable" whenever he tries to enforce the laws... what can I say, I really have a chip on my shoulder with this character) and whatnot, but what am I missing? Your help is greatly appreciated, as always! Thanks in advance!
EDIT: Oh yeah, duh! I have restrictions in Illusion and Necromancy... Necro was forced upon me, I am not as thrilled about it as I should be... But then that is what a Mindbender is for. If I want a Necromancer, I can just take one!
1st level spells
Alarm
Animate Rope
Charm Person
Comprehend Languages
Enlarge Person
Grease
Mage Armor
Magic Weapon
Mount
Sleep
Summon Monster I
Tenser's Floating Disk
True Strike
2nd level spells
Alter Self
Bull's Strength
Continual Flame
Daze Monster
Eagle's Splendor
Fog Cloud
Locate Object
Owl's Wisdom
See Invisibility
Summon Monster II
Summon Swarm
Touch of Idiocy
Web
3rd level spells
Dispel Magic
Fireball
Fly
Hold Person
Lightning Bolt
Slow
Suggestion
Summon Monster III
Tongues
4th level spells
Charm Monster
Confusion
Crushing Despair
Remove Curse
Scrying
Stoneskin
Summon Monster IV
Not that anyone cares, but the Summons area is a bit tetchy for this character and all magic users in this game. Essentially, magic is broken so in order to summon something, one must know 1) which area is the most magically charged to DO the summons and 2) which plane I will be pulling said creatures from... Just for everyone to keep in mind. Thanks again!
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