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Going Archmage
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<blockquote data-quote="Falling Icicle" data-source="post: 1416226" data-attributes="member: 17077"><p>That is my interpretation as well. It says that you use the high arcana when the spell is cast. There is no mention of being able to change it while the spell is in effect. So the "holes" in the spell would be static. With Cloud spells the holes would probably move with the spell.</p><p></p><p></p><p></p><p></p><p>I'd assume that the descriptor changes as well. A sonic Fireball would have the [Sonic] descriptor. It simply doesn't make sense any other way.</p><p></p><p></p><p></p><p></p><p>Nice isn't it? This is a VERY useful one for Wizards. Sorcerers do not really benefit from it, unless they are willing to give up a 9th level spell slot so that they can cast 0th level spells that deal 5 d6 damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I don't think you can take Spell Power more than once anymore. Unless you are still playing 3.0, of course.</p><p></p><p></p><p></p><p>Well the choice of High Arcana really depends on the type of character you are playing. If you are fond of combat spells, Mastery of Elements and Master of Shaping are must-haves. If you use alot of touch spells, don't overlook Arcane Reach. Wizards, as I said before, can make some good use of Arcane Fire, and Spell Power is one that every Archmage should pick up. Mastery of Counterspelling is ok if you counterspell alot. Its particularly useful if you have the Improved Counterspell feat. I've never liked the one that lets you permanently prepare a spell. Seems to me to be a waste. If you want to cast the same spell over and over again, play a Sorcerer!</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 1416226, member: 17077"] That is my interpretation as well. It says that you use the high arcana when the spell is cast. There is no mention of being able to change it while the spell is in effect. So the "holes" in the spell would be static. With Cloud spells the holes would probably move with the spell. I'd assume that the descriptor changes as well. A sonic Fireball would have the [Sonic] descriptor. It simply doesn't make sense any other way. Nice isn't it? This is a VERY useful one for Wizards. Sorcerers do not really benefit from it, unless they are willing to give up a 9th level spell slot so that they can cast 0th level spells that deal 5 d6 damage. :D I don't think you can take Spell Power more than once anymore. Unless you are still playing 3.0, of course. Well the choice of High Arcana really depends on the type of character you are playing. If you are fond of combat spells, Mastery of Elements and Master of Shaping are must-haves. If you use alot of touch spells, don't overlook Arcane Reach. Wizards, as I said before, can make some good use of Arcane Fire, and Spell Power is one that every Archmage should pick up. Mastery of Counterspelling is ok if you counterspell alot. Its particularly useful if you have the Improved Counterspell feat. I've never liked the one that lets you permanently prepare a spell. Seems to me to be a waste. If you want to cast the same spell over and over again, play a Sorcerer! Hope that helps. [/QUOTE]
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