Well, the time has nearly arrived. My character that started out at 1st level is now almost ready to take his first level of Archmage.
I however have some questions on the Archmage abilities.
He's a Monk 1/Wizard 5/Elemental Savant (Fire) 9 right now. I'm holding off the 10th level of ES until he's Epic and has almost all his spell slots (probably at 21st). Before you ask why the Monk level is there, it's for RP purposes: he's an elf raised by human Monks, who soon realize he sucks at being a Monk but the resident Wizard sees his true potential, and the fire burning within.
So that leaves me with 5 Archmage levels before Epic. I was thinking about these High Arcana (questions enclosed):
- Mastery of Shaping, for those AoE spells up close and personal.
Q: My understanding is that the "spaces within the spell's area or effect that are not subject to the spell" are static. The caster determines which 5'x5' squares are not affected, and not targets. This is great for bursts. So, if the spell has a duration, like Cloudkill or Incendiary Cloud, is cast "around" my colleagues, they have to stay in place to avoid being affected. Correct? What happens with Cloudkill, when it moves? Does it move "around" the spaces that are not subject to the spell or do the spaces move with the spell?
- Mastery of Elements, to get around pesky energy resistances or immunities.
Q: If I cast a Fireball that has a Sonic energy type, does that change it's descriptor? Does it stay a Fire spell, for the purposes of Elemental Focus and Elemental Penetration? I'm asking because the text says "can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor", but "The caster decides whether to alter the spell's energy type and chooses the new energy type when he begins casting". Does this mean energy type = descriptor? I'm asking because of some of Hyp's posts about "normally evil" creatures going good, but retaining the Evil descriptor.
- Arcane Fire, as a Su ability, ignores SR and there is no save. Ranged touch attack. Good use of a 1st level slot, instead of Magic Missile... He'll probably get a Ring of Wizardry (I).
- Spell Power x 2 for the rest.
Any comments? Suggestions? Answers?
Andargor
I however have some questions on the Archmage abilities.
He's a Monk 1/Wizard 5/Elemental Savant (Fire) 9 right now. I'm holding off the 10th level of ES until he's Epic and has almost all his spell slots (probably at 21st). Before you ask why the Monk level is there, it's for RP purposes: he's an elf raised by human Monks, who soon realize he sucks at being a Monk but the resident Wizard sees his true potential, and the fire burning within.
So that leaves me with 5 Archmage levels before Epic. I was thinking about these High Arcana (questions enclosed):
- Mastery of Shaping, for those AoE spells up close and personal.
Q: My understanding is that the "spaces within the spell's area or effect that are not subject to the spell" are static. The caster determines which 5'x5' squares are not affected, and not targets. This is great for bursts. So, if the spell has a duration, like Cloudkill or Incendiary Cloud, is cast "around" my colleagues, they have to stay in place to avoid being affected. Correct? What happens with Cloudkill, when it moves? Does it move "around" the spaces that are not subject to the spell or do the spaces move with the spell?
- Mastery of Elements, to get around pesky energy resistances or immunities.
Q: If I cast a Fireball that has a Sonic energy type, does that change it's descriptor? Does it stay a Fire spell, for the purposes of Elemental Focus and Elemental Penetration? I'm asking because the text says "can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor", but "The caster decides whether to alter the spell's energy type and chooses the new energy type when he begins casting". Does this mean energy type = descriptor? I'm asking because of some of Hyp's posts about "normally evil" creatures going good, but retaining the Evil descriptor.
- Arcane Fire, as a Su ability, ignores SR and there is no save. Ranged touch attack. Good use of a 1st level slot, instead of Magic Missile... He'll probably get a Ring of Wizardry (I).
- Spell Power x 2 for the rest.
Any comments? Suggestions? Answers?
Andargor
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