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<blockquote data-quote="sithramir" data-source="post: 1418511" data-attributes="member: 12183"><p>I'd just like to point out that Arcane fire is the best power offered by the class if you ever plan on playing in Epic levels. In most epic combat you either kill the monster in a round or two or you can't beat its SR and you die or have to run. </p><p></p><p> The choices to beat SR are limited in that you have melfs acid arrow and maze and most others spells require SR. You can give me the "i'll take spell penetration and greater spell penetration and use the ioun stone" bull but if you end up fighting one big monster its SR could easily be 40+ meaning you're almost never going to beat its SR. Arcane fire will go straight through it and also beat its "probably" insane DR as well. </p><p></p><p> For spell like abilities i'd not waste it on overland flight. Its an hour per level which lasts all day anyways. A better use of it is to use a much higher level slot for a spell you know you'd have memorized in that level. If you know you're always going to have a time stop as one of you're ninth level spells then sacrificing a ninth level slot to get 2/day is worth it.</p><p></p><p> Some other spells have been pointed out that are useful but i'd avoid the energy immunity spell. Just invest in a few 7th level pearls of power (not cheap but doable and worth it at this level) and use them in the morning on one spell slot and/or keep a spare energy buffer (level 5) memorized in case you're hit with disjunction.</p><p></p><p> Other useful spell like abilities can be plane shift or teleport or dimension door but its easy to emulate these with 1/day or more items as well. </p><p></p><p> What I usually do at that level when making plans is I write down everything that could defeat me or prevent me from winning.</p><p></p><p>IE. </p><p>spell resistance</p><p>me being stunned</p><p>energy damage</p><p>critical hits</p><p>energy resistances and high saves</p><p>unable to use area spells when friends are in melee</p><p></p><p>Then I choose abilities that will fix this like master of shaping for meteor swarms, etc. </p><p></p><p></p><p> Also, I don't believe you can gain multispell until 24th level based on requirements but I don't have a book to make sure.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1418511, member: 12183"] I'd just like to point out that Arcane fire is the best power offered by the class if you ever plan on playing in Epic levels. In most epic combat you either kill the monster in a round or two or you can't beat its SR and you die or have to run. The choices to beat SR are limited in that you have melfs acid arrow and maze and most others spells require SR. You can give me the "i'll take spell penetration and greater spell penetration and use the ioun stone" bull but if you end up fighting one big monster its SR could easily be 40+ meaning you're almost never going to beat its SR. Arcane fire will go straight through it and also beat its "probably" insane DR as well. For spell like abilities i'd not waste it on overland flight. Its an hour per level which lasts all day anyways. A better use of it is to use a much higher level slot for a spell you know you'd have memorized in that level. If you know you're always going to have a time stop as one of you're ninth level spells then sacrificing a ninth level slot to get 2/day is worth it. Some other spells have been pointed out that are useful but i'd avoid the energy immunity spell. Just invest in a few 7th level pearls of power (not cheap but doable and worth it at this level) and use them in the morning on one spell slot and/or keep a spare energy buffer (level 5) memorized in case you're hit with disjunction. Other useful spell like abilities can be plane shift or teleport or dimension door but its easy to emulate these with 1/day or more items as well. What I usually do at that level when making plans is I write down everything that could defeat me or prevent me from winning. IE. spell resistance me being stunned energy damage critical hits energy resistances and high saves unable to use area spells when friends are in melee Then I choose abilities that will fix this like master of shaping for meteor swarms, etc. Also, I don't believe you can gain multispell until 24th level based on requirements but I don't have a book to make sure. [/QUOTE]
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