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Going back to Basic(s). A thought experiment.
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<blockquote data-quote="overgeeked" data-source="post: 9223810" data-attributes="member: 86653"><p>I really wish they would, but splats keep the lights on.</p><p></p><p>For classes fighter, rogue, and warlock twice. You don't need a fourth or fifth class. The rest are variations on those. And yes, warlock instead of cleric or wizard. This is a new, streamlined basic 5E, right? Subclasses would be...not included in something that's properly basic. I think even auto-picking a subclass and applying it is too much. But going with the premise that's battlemaster for fighter, thief for rogue, and both fiend and celestial for warlock. The warlock fills your typical cleric and wizard slots.</p><p></p><p>For races human, elf, dwarf, dragonborn, and orc. Human for the baseline, elf and dwarf for the standard fantasy trifecta, dragonborn for the proper fantasy race, and orc to bring in one of the typically enemy races as a core playable race.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9223810, member: 86653"] I really wish they would, but splats keep the lights on. For classes fighter, rogue, and warlock twice. You don't need a fourth or fifth class. The rest are variations on those. And yes, warlock instead of cleric or wizard. This is a new, streamlined basic 5E, right? Subclasses would be...not included in something that's properly basic. I think even auto-picking a subclass and applying it is too much. But going with the premise that's battlemaster for fighter, thief for rogue, and both fiend and celestial for warlock. The warlock fills your typical cleric and wizard slots. For races human, elf, dwarf, dragonborn, and orc. Human for the baseline, elf and dwarf for the standard fantasy trifecta, dragonborn for the proper fantasy race, and orc to bring in one of the typically enemy races as a core playable race. [/QUOTE]
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Going back to Basic(s). A thought experiment.
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