Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Going back to Basic(s). A thought experiment.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eyes of Nine" data-source="post: 9224265" data-attributes="member: 99786"><p>For players:</p><ul> <li data-xf-list-type="ul">Playbooks <ul> <li data-xf-list-type="ul">Make clear on playbook what stuff is important mechanically, and what stuff is fluff. Like Height weight etc is meaningless.</li> </ul></li> <li data-xf-list-type="ul">Remove ability scores, use only bonuses</li> <li data-xf-list-type="ul">Standard array pre-defined per class</li> <li data-xf-list-type="ul">4 races, each gets only one feat. What races they are, I don't actually think it matters - maybe give the DM all the current ones; but tell them to limit it to 4</li> <li data-xf-list-type="ul">Remove Darkvision; OR give everyone darkvision</li> <li data-xf-list-type="ul">There's only one kind of non-magical damage: "Non-magical damage" or "Mundane damage"</li> <li data-xf-list-type="ul">Non-combat Equipment is assumed as "you have it, now write it down and subtract one from N" up to N items (I'm not sure which game has this mechanism, but it's elegant and simple and good</li> <li data-xf-list-type="ul">Spells: no components. No concentration (anything that's concentration is a ritual instead). All spells are defended by saving throws, not by AC (ie, no more Spell Attacks)</li> <li data-xf-list-type="ul">No skills. DM decides what attribute applies in any given situation and player uses that stat's bonus</li> <li data-xf-list-type="ul">No Proficiency bonus</li> <li data-xf-list-type="ul">Get rid of Personality Traits, Ideals and Bonds. KEEP Flaws, see below</li> <li data-xf-list-type="ul">YES Inspiration but each player starts with 2 per session, and they can give them to their allies (both PC and NPC/creature). It's a simple mechanic that's criminally underused imho.</li> <li data-xf-list-type="ul">PCs can gain more inspiration by playing their Flaws in a way that is not in their favor.</li> <li data-xf-list-type="ul">Eliminate Feats</li> <li data-xf-list-type="ul">Conditions - Reduce or eliminate Conditions. Simply go with Advantage on attacks and Disads on various Saves, and impact to Movement</li> <li data-xf-list-type="ul">Advancement - XP is very understood by today's modern gamer. For good or ill, most video and computer games have adopted the TTRPG XP concept, and so it's well grokked. Double down on XP, but the current scale is whacky. Go with something simple (our goal!) like 100x your current level to advance. If you are first level, you need 100xp to advance. If you are 2nd level, you need an additional 200xp to advance.</li> <li data-xf-list-type="ul">Get rid of Spell slots. Give each spellcaster a certain number of power points, and each spell costs a certain number of points. Easy peasy, simple dimple</li> <li data-xf-list-type="ul">Get rid of complicated formulas for calculating how many spells a PC can know/prepare/memorize</li> <li data-xf-list-type="ul">Use the word <em>level</em> judiciously. Stop using it for Spells. Please?</li> <li data-xf-list-type="ul">A BETTER DESIGNED CHARACTER SHEET. But I'll stop here</li> </ul><p>For DMs</p><ul> <li data-xf-list-type="ul">Monsters<ul> <li data-xf-list-type="ul">Remove Invulnerability, use only Resistances</li> <li data-xf-list-type="ul">Since we removed skills for PCs, remove those for monsters too</li> <li data-xf-list-type="ul">Since we removed proficiency for PCs, remove the "saving throw" line, since that is basically the ability score plus the notional "proficiency" the monster gets</li> <li data-xf-list-type="ul">Remove Alignment for monsters</li> <li data-xf-list-type="ul">Give monsters a "Powers" section for attacks, a section for defenses, and a section for "other specials"</li> <li data-xf-list-type="ul">Magic using monsters - remove spell lists, provide a few iconic powers instead</li> </ul></li> <li data-xf-list-type="ul">ADD 5-10 word "motivation" sentence to each monster so DM knows how it behaves outside of combat</li> <li data-xf-list-type="ul">ADD 2-3 bullet points on "tactics" for what monster will typically do in combat (one of the best things about 4e!)</li> <li data-xf-list-type="ul">Eliminate in official BD&D (or whatever this edition is called) adventures any description of monetary treasure that isn't currency. Honestly, nobody cares if there's an obsidian statue of a jackal headed monkey if it has no bearing on the current adventure as a clue. Just say "various treasures and trinkets worth 25gp". </li> </ul><p>I'm running out of steam, but there's a ton of opportunity to make the newbie DM's life easier too</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 9224265, member: 99786"] For players: [LIST] [*]Playbooks [LIST] [*]Make clear on playbook what stuff is important mechanically, and what stuff is fluff. Like Height weight etc is meaningless. [/LIST] [*]Remove ability scores, use only bonuses [*]Standard array pre-defined per class [*]4 races, each gets only one feat. What races they are, I don't actually think it matters - maybe give the DM all the current ones; but tell them to limit it to 4 [*]Remove Darkvision; OR give everyone darkvision [*]There's only one kind of non-magical damage: "Non-magical damage" or "Mundane damage" [*]Non-combat Equipment is assumed as "you have it, now write it down and subtract one from N" up to N items (I'm not sure which game has this mechanism, but it's elegant and simple and good [*]Spells: no components. No concentration (anything that's concentration is a ritual instead). All spells are defended by saving throws, not by AC (ie, no more Spell Attacks) [*]No skills. DM decides what attribute applies in any given situation and player uses that stat's bonus [*]No Proficiency bonus [*]Get rid of Personality Traits, Ideals and Bonds. KEEP Flaws, see below [*]YES Inspiration but each player starts with 2 per session, and they can give them to their allies (both PC and NPC/creature). It's a simple mechanic that's criminally underused imho. [*]PCs can gain more inspiration by playing their Flaws in a way that is not in their favor. [*]Eliminate Feats [*]Conditions - Reduce or eliminate Conditions. Simply go with Advantage on attacks and Disads on various Saves, and impact to Movement [*]Advancement - XP is very understood by today's modern gamer. For good or ill, most video and computer games have adopted the TTRPG XP concept, and so it's well grokked. Double down on XP, but the current scale is whacky. Go with something simple (our goal!) like 100x your current level to advance. If you are first level, you need 100xp to advance. If you are 2nd level, you need an additional 200xp to advance. [*]Get rid of Spell slots. Give each spellcaster a certain number of power points, and each spell costs a certain number of points. Easy peasy, simple dimple [*]Get rid of complicated formulas for calculating how many spells a PC can know/prepare/memorize [*]Use the word [I]level[/I] judiciously. Stop using it for Spells. Please? [*]A BETTER DESIGNED CHARACTER SHEET. But I'll stop here [/LIST] For DMs [LIST] [*]Monsters [LIST] [*]Remove Invulnerability, use only Resistances [*]Since we removed skills for PCs, remove those for monsters too [*]Since we removed proficiency for PCs, remove the "saving throw" line, since that is basically the ability score plus the notional "proficiency" the monster gets [*]Remove Alignment for monsters [*]Give monsters a "Powers" section for attacks, a section for defenses, and a section for "other specials" [*]Magic using monsters - remove spell lists, provide a few iconic powers instead [/LIST] [*]ADD 5-10 word "motivation" sentence to each monster so DM knows how it behaves outside of combat [*]ADD 2-3 bullet points on "tactics" for what monster will typically do in combat (one of the best things about 4e!) [*]Eliminate in official BD&D (or whatever this edition is called) adventures any description of monetary treasure that isn't currency. Honestly, nobody cares if there's an obsidian statue of a jackal headed monkey if it has no bearing on the current adventure as a clue. Just say "various treasures and trinkets worth 25gp". [/LIST] I'm running out of steam, but there's a ton of opportunity to make the newbie DM's life easier too [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Going back to Basic(s). A thought experiment.
Top