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Going Extraplanar

The Amber novels were on the AD&D "recommended reading list". Very familiar with them.

Not quite going there though. A Paragon plane will fit well. Thanks for the thoughts.

I haven't written up any adventures in a while. Maybe I'll start up again. (If you're interested in what's there so far, look in the Story Hour forum for Curse of Darkness tales...)
 

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Thanks I will.

About your paragon plane, will the party be veiwing it's emanations in just a specific place like through a gate/magic mirror, or will it decend on the entire area at certain times, whereupon a simple spell will allow access to the plane, or will they have to be astrally projected there? Sorry if i'm asking you to reveal too much but i've been out of the game for a while and my mind is overflowing with things that are inspired by some of the threads i have seen here, and my curiosity gets the best of me at times. i don't want to spoil anything if your players frequent the forums, but i do enjoy seeing what others come up with.

Game On!!
 


Thanks I will.

About your paragon plane, will the party be veiwing it's emanations in just a specific place like through a gate/magic mirror, or will it decend on the entire area at certain times, whereupon a simple spell will allow access to the plane, or will they have to be astrally projected there? Sorry if i'm asking you to reveal too much but i've been out of the game for a while and my mind is overflowing with things that are inspired by some of the threads i have seen here, and my curiosity gets the best of me at times. i don't want to spoil anything if your players frequent the forums, but i do enjoy seeing what others come up with.

Game On!!
I'm sending them on a mission to find the Chariot of Helios, the Titan who was the sun deity before Apollo got the job. This quest will, in turn, lead them to that plane. It will be an "Out of Body experience", similar to going astral.

The campaign's main bad guys are an Illumian Cabal who are working to bring down the Roman Empire (and every other great power) so they can raise up their own. If such a group wanted to manipulate world events, then going to Plato's Plane of Forms, where the idealized form of everything exists, it would give them a way to warp the ideals of mankind without people even being aware of it.

From the meta- view, I needed a place where there were challenges appropriate for a 12th through 14th level party. Obviously I can invent anything I want and have it show up any place I want, but at some point people have to ask why these things haven't been around before, and why aren't they ruling the world.

Long term note to self: Unchaining the Titans would be a great grand finale scenario for the campaign.
 

You could repeat certain key events/encounters from earlier in your campaign, while changing the intentions/abilities of the key NPCs (both allies and villians), the conflicts consequences, etc. Or show what would have happened if the heroes failed in a specific quest.

Maybe the villain has the same general objective as before, but this time there's a good reason to allow for his success. What effects would this have when the PCs return to their own reality? How do they justify tampering with one reality in order to perhaps influence their own native one?

Shift the alignment of EVERY known NPC by one factor (i.e LG becomes CG, etc.) let the players interact with these alternate personages to discover their new agendas (or same agenda approached via a perhaps radically different viewpoint).

Perhaps the plane is highly morphic -- responding to every inhabitant's (frequently conflicting) desires. The environment could be continually changing based on these intentions. Introduce changes (at least) every single session. Some based on what you know the players would like, others based on the wishes of others, and have the players:

1. Determine WTF is going on.
2. Who are the major influences in this shifting reality.
3. Figure out how to subtly shift the intentions of those individuals having the most profound influence...

You could allow (knowledgeable) players to expend action points, XP, etc, in to alter specific details of the adventure for any single game session (no promise of a lasting effect beyond that). Hell, you could even have only a single player "in on the secret", allowing him to intentionally manipulate the reality (perhaps using the mechanics above). Or reverse the situation and one player left out of the loop (without explicit knowledge of the mechanics, or the ability to alter events -- while the other players have a bit of fun messing with him/her...

Obviously some of these ideas would require a rather dedicated, mature, and imaginative group of players... oh well, back to plan B.
 


Into the Woods

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