As a DM, I'm interested in using milestones and tried with one adventure. However, my players didn't seem to care for it.Milestones feels so much better to me, I'm curious how it feels to someone who is used to XP their entire gaming experience.
I emphasized "logarithmic" because I have often felt that this would be the best paradigm for all character advancement.I'm not big into 'superior'--it's more like different flavors of ice cream, or maybe different formulations of the same flavor.
I think you've hit the nail on the head. Actually with the linear (more or less) increase in spell slots and the linear increase in damage without a level cap, it's pretty close to a literal linear warriors/quadratic wizards...except that the tail-off in THAC0 and HP makes it almost a logarithmic warriors, quadratic wizards situation in some regards.
Mine are absolutelly used to it by now. Xp is never mentioned in the table, and every player does stuff because they want it, not because they think that's what will award them XPAs a DM, I'm interested in using milestones and tried with one adventure. However, my players didn't seem to care for it.
In 3.5 there was Eyes of the Lich Queen, a well regarded 128 page big module that hits a number of Eberron themes.About the modules thing... While a lot of people complain about them I'm here, hopping for a Eberron adventure path....
Oh, I've already run most of them (either in their entirety or using bits and pieces) and loved most of them. The series also has a very nice 5e conversion on the DM's Guild. But what I was saying is that I'd love a big module, like Tomb of Anihilation or any of the recent releases set in Eberron.In 3.5 there was Eyes of the Lich Queen, a well regarded 128 page big module that hits a number of Eberron themes.
There was also a series of loosely connected 32 page adventures that started with the adventure in the 3.5 campaign setting. These were not as well regarded but they can all be found in the WotC Eberron section on DTRPG.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.