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Level Up: Advanced 5th Edition (A5E)
Going old school: Gold as XP
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<blockquote data-quote="WarDriveWorley" data-source="post: 8649920" data-attributes="member: 6704190"><p>That was in the base PHB for 2E (page 117 of the April 1995 printing special edition). Appropriate text: "<strong>Individual Experience Awards</strong>: Player Characters also earn experience points for individual deeds, as determined by their class. Generally, each character earns points for doing actions appropriate to his group. Warriors earn additional experience for defeating creatures. The more difficult the battle, the greater the number of experience points. Wizards earn points for using their spells for specific purposes. The wizard who walks into the woods and casts his spells for no reason doesn't gain experience points; the wizard who casts a lightning bolt at a beholder has used his spell for a purpose. He gains experience points. Wizards also earn experience points for researching new spells and creating magic items. Priests can earn experience points for researching new spells and creating magical items. Priests can earn experience points by spreading their belief and using their powers in services of their deity. Rogues, who tend to have a larcenous streak, earn experience points by using their special abilities and finding or earning gold." </p><p></p><p>I also know that older editions had a 1:1 GP to XP conversion for all characters (page 85 of the Efreeti cover DMG under "<strong>Experience Value of Treasure Taken</strong>". ) but also had suggestions for weaker XP rewards.</p></blockquote><p></p>
[QUOTE="WarDriveWorley, post: 8649920, member: 6704190"] That was in the base PHB for 2E (page 117 of the April 1995 printing special edition). Appropriate text: "[B]Individual Experience Awards[/B]: Player Characters also earn experience points for individual deeds, as determined by their class. Generally, each character earns points for doing actions appropriate to his group. Warriors earn additional experience for defeating creatures. The more difficult the battle, the greater the number of experience points. Wizards earn points for using their spells for specific purposes. The wizard who walks into the woods and casts his spells for no reason doesn't gain experience points; the wizard who casts a lightning bolt at a beholder has used his spell for a purpose. He gains experience points. Wizards also earn experience points for researching new spells and creating magic items. Priests can earn experience points for researching new spells and creating magical items. Priests can earn experience points by spreading their belief and using their powers in services of their deity. Rogues, who tend to have a larcenous streak, earn experience points by using their special abilities and finding or earning gold." I also know that older editions had a 1:1 GP to XP conversion for all characters (page 85 of the Efreeti cover DMG under "[B]Experience Value of Treasure Taken[/B]". ) but also had suggestions for weaker XP rewards. [/QUOTE]
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