Gold Dragon Class

shadowbloodmoon

First Post
Okay I'm posting this here so that I can get the rules and balance of this class checked by someone other than myself. I was playing around with Savage Species Dial-A-Monster and I hope I haven't done too bad:

Gold Dragon Wyrmling Class

Racial Traits
- Starting Ability Score Adjustments: +2 Str
- Speed: 60ft, Fly at 50 ft(Poor), Swim at 60ft
- Darkvision 100ft
- Immune to Sleep and Paralysis
- Automatic Languages: Common, Draconic
- Bonus Languages: Any, except special class languages
- Keen Senses: Sees 4 times as well in daylight as a human
- Fire Subtype: Immune to fire, takes double damage from cold
- Favored Class: Gold Dragon. Best multiclassing choice would be sorcerer.

Class Skills
- Bluff(Cha), Concentration(Con), Diplomacy(Cha), Escape Artist(Dex), Jump(Str), Knowledge(any, Int), Listen(Wis), Scry(Int), Search(Int), Spot(Wis), Swim(Str)

Class Abilities
- Weapons and Armor Proficiencies: None.
- Feats: A Gold Dragon wyrmling receives one feat at first level and gains an additional feat at 5th and 11th level.
- Natural Weapons: A gold dragon wyrmling's primary attack is its bite that does 1d8 points of damage plus any Strength bonus. Its secondary attacks are two claws for 1d6 plus 1/2 Strength bonus and 2 wings at 1d4 plus 1/2 Strength bonus.
- Natural Armor: Dragons have tough scales and gain a natural armor bonus as they increase in levels.
- Breath Weapons: The wyrmling has the ability to breathe both fire and a cloud of weakening gas in a cone. See chart for damage and save DC.
- Jump: Dragon wyrmlings get a bonus to their Jump skill at first level. This bonus increases at later levels.
- Fly: The dragon is able to fly poorly at 1st level, but increases in speed as it gains levels.
- Water Breathing: At 3rd level, the wyrmling is able to breathe water as easily as air.
- Blindsight: At 4th level, the wyrmling gains Blindsight within 30ft.
- Polymorph: At 4th level, the wyrmling gains the ability to polymorph itself once per day. This ability increases as the character gains levels.


Level HD BAB Fort Ref Will Skills Natural Armor Special
1st 1d12 +1 +1 +1 +1 (6+Int)x4 +1 Feat, Jump +1, Cone of Fire(DC12, 1d6)
2nd 2d12 +2 +1 +1 +1 (6+Int) +1 +2 Con, Jump +2, Cone of Weakness Gas(DC12)
3rd 2d12 +2 +2 +2 +2 +2 +2 Wis, Cone of Fire(DC12, 1d8), Water Breathing
4th 3d12 +3 +2 +2 +2 (6+Int) +2 +2 Cha, Jump +3, Fly 100ft, Blindsight 30ft, Polymorph 1/day
5th 4d12 +4 +3 +3 +3 (6+Int) +3 +2 Int, Feat, Jump +4
6th 4d12 +4 +3 +3 +3 +3 +2 Str, Cone of Weakness Gas(DC14)
7th 5d12 +5 +4 +4 +4 (6+Int) +4 +2 Con, Jump +5, Polymorph 2/day
8th 6d12 +6 +4 +4 +4 (6+Int) +4 +2 Wis, Jump +6, Cone of Fire(DC14, 1d10), Fly 150ft
9th 6d12 +6 +5 +5 +5 +5 +2 Cha
10th 7d12 +7 +5 +5 +5 (6+Int) +5 +2 Int, Jump +7, Polymorph 3/day
11th 8d12 +8 +6 +6 +6 (6+Int) +6 +2 Str, Feat, Jump +8
12th 8d12 +8 +6 +6 +6 +7 Cone of Fire(DC16, 2d10), Cone of Weakness Gas(DC16), Fly 200ft

Let me know what you guys think. (Sorry about the levels formatting, Notepad doesn't port properly in here and I'm too tired to fix it...)
 

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