Gold, Earth's very own starmetal or warpstone?


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I could see gold/taint being a way of limiting players, for the better if you play in my group. When you have a player who is making scrolls to sell to then make powerful magic items that are much to powerful for the party to have. It could be a plus, it could also lead further adventures of tracking 'tainted gold' from such and such's treasure trove. Anyone for some high seas swashbuckling? ;)
 



If gold is a "star metal" then why doesn't it revert politicians to their reptilian forms before sending them back to the abyss*? :D


* When I was a kid I never understood why Conan the Adventurer would tap the snake men with his starmetal sword instead of stabbing or beheading them and making before they were sent back to the abyss.
 
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If gold is a "star metal" then why doesn't it revert politicians to their reptilian forms before sending them back to the abyss*? :D


* When I was a kid I never understood why Conan the Adventurer would tap the snake men with his starmetal sword instead of stabbing or beheading them and making before they were sent back to the abyss.

Politicians are powered by gold, if we left them alone long enough WITHOUT the gold, they would return to their true states...sort of like that movie day breakers if you've ever seen it.
 


Power corrupts

gold is power

gold corrupts


seem logical?

the corruption, however, is meant to affect the player, not the character, granted few ever role play the social/economic effects of being richer than your common peasant, both due to DM/GM imagination (no offense to you DM/GMs out there, you do lots of work and will always have my respect...until you tell me I can't do what I want to EVEN THOUGH THE RULES SAY I CAN) and to the overall lack of care.

Just having the PCs go buy magic and stuff could be a game session if you played it out, having thieves, con-artists and common folk become part of it, encounters with pick-pockets, muggers and beggars could flesh out your character. This leads to another aspect, the good vs evil aspect of gaming. While it exists, the player's choice should be limited, after all, we can say we do what is good, but Hitler thought he was doing good, as did Pol Pot, Saddam Hussein, the list goes on, the point being perhaps there should be some type of corruption rating, like piety points or something to that manner, meaning gold can (and will) test your character's character (charaception?) where based on how you react to situation leads you to good or evil, like just about every RPG for a console or computer does it.

This would of course be most valid to paladins and clergy classes, but these are just my thoughts.

--The Summer Knight
 

I swim 2-3 times a week - have to, I have some skeleton/muscle problems and it really helps a lot, I get in a lot of pain after awhile without. And the ring doesn't come off. It's still shiny though. :)

Then I'd advise you to either ensure I could replace the ring- talk to the jeweler to make sure he still has the waxes or what have you- or buy yourself a glove at a dive shop to protect it. You'd hate to have the chlorine make it brittle enough to chip, spall or fracture!
 

Then I'd advise you to either ensure I could replace the ring- talk to the jeweler to make sure he still has the waxes or what have you- or buy yourself a glove at a dive shop to protect it. You'd hate to have the chlorine make it brittle enough to chip, spall or fracture!

Eh, you clearly know nothing of the mystic powers of the Finnish jewelsmiths. It's Kalevala, I tell you! :D

And we bought it in Lubeck, Germany, in 2004. Kalevala don't even sell jewelry in the UK. We're not worthy.
 

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