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<blockquote data-quote="DMZ2112" data-source="post: 6147020" data-attributes="member: 78752"><p>These are essentially the numbers I use. For a silver piece an adventurer can get dinner, space on the floor for the night, and a cold breakfast, which means that a villager has to be able to live on less than that per day (although I wouldn't call it comfortable). An untrained laborer makes about 30 gold pieces per (Earth) year, allowing for one holy day off a week. A skilled laborer or tradesman could make a few to several times that, but in general the more expensive the trade the less frequently he will be paid, so you hit a point of diminishing returns.</p><p></p><p>Nobles are trickier, because they generally don't have jobs. Their money comes from taxes and investments. That said, I would expect a low-ranking noble to be able to command at least ten times a untrained laborer's income, and high-ranking nobles to command a hundred or even a thousand times that much. A king literally has a license to mint coinage. Keep in mind that the prices given in the books are retail -- when you control the means of production your money is worth a lot more than its face value.</p><p></p><p>In general, I tend to consider that an adventurer's income from his high-risk career should put him on a level with a middling noble. Richer than anyone he knows personally, but not so rich that he could, say, threaten the local government. If he wants to do that he's going to have to do some saving.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6147020, member: 78752"] These are essentially the numbers I use. For a silver piece an adventurer can get dinner, space on the floor for the night, and a cold breakfast, which means that a villager has to be able to live on less than that per day (although I wouldn't call it comfortable). An untrained laborer makes about 30 gold pieces per (Earth) year, allowing for one holy day off a week. A skilled laborer or tradesman could make a few to several times that, but in general the more expensive the trade the less frequently he will be paid, so you hit a point of diminishing returns. Nobles are trickier, because they generally don't have jobs. Their money comes from taxes and investments. That said, I would expect a low-ranking noble to be able to command at least ten times a untrained laborer's income, and high-ranking nobles to command a hundred or even a thousand times that much. A king literally has a license to mint coinage. Keep in mind that the prices given in the books are retail -- when you control the means of production your money is worth a lot more than its face value. In general, I tend to consider that an adventurer's income from his high-risk career should put him on a level with a middling noble. Richer than anyone he knows personally, but not so rich that he could, say, threaten the local government. If he wants to do that he's going to have to do some saving. [/QUOTE]
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