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Gold for Villagers
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<blockquote data-quote="Kobold Stew" data-source="post: 6147172" data-attributes="member: 23484"><p>The low values offered by some posters are unsustainable..</p><p></p><p>Comparing real world costs of precious metals tells us nothing. we need to use purchasing power parity. Let us take thee standard items.</p><p></p><p>A handaxe. 5 gp.</p><p>Artisan's tools. 5gp.</p><p>Tent. 2 gp.</p><p></p><p>Even if the tent has a really pretty ribbon on it, there is no conceivable way that an adventurer's tent represents an expenditure that exceeds an annual poverty-level income. Artisans have to afford artisan tools, and woodsmen need at least a hand axe, and adventurers need to start with something less than enough to live on for the next ten or more years.</p><p></p><p>This may indeed tell us that the economy of the game is broken (which it is), but there is no sensible take on the economy of the game that can be presented that keeps so much money out of the hands of non adventurers. The world presented is one in which metal exists in abundance, and this facilitates a robust system of trade that remains meaningful even if PCs are comparatively few. </p><p></p><p>Purchasing power parity shows that villagers have access to gold, and trade in it regularly. It may be worth a bit ($100 for a gp as a possible rule of thumb?) but it is not an annual wage.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6147172, member: 23484"] The low values offered by some posters are unsustainable.. Comparing real world costs of precious metals tells us nothing. we need to use purchasing power parity. Let us take thee standard items. A handaxe. 5 gp. Artisan's tools. 5gp. Tent. 2 gp. Even if the tent has a really pretty ribbon on it, there is no conceivable way that an adventurer's tent represents an expenditure that exceeds an annual poverty-level income. Artisans have to afford artisan tools, and woodsmen need at least a hand axe, and adventurers need to start with something less than enough to live on for the next ten or more years. This may indeed tell us that the economy of the game is broken (which it is), but there is no sensible take on the economy of the game that can be presented that keeps so much money out of the hands of non adventurers. The world presented is one in which metal exists in abundance, and this facilitates a robust system of trade that remains meaningful even if PCs are comparatively few. Purchasing power parity shows that villagers have access to gold, and trade in it regularly. It may be worth a bit ($100 for a gp as a possible rule of thumb?) but it is not an annual wage. [/QUOTE]
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