Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Golem Master PrC - brand spankin' new!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isida Kep'Tukari" data-source="post: 482345" data-attributes="member: 4441"><p>Work in progress...</p><p></p><p><strong>Golem Master</strong></p><p></p><p>Many wizards create creatures, automatons, made by the hands of men and given a semblance of life by magic. While the creation of these creatures is both expensive and spiritually draining, some learn to harness the power of their creations, taking what was once a simple guardian and making it a partner</p><p></p><p><strong>Hit Dice:</strong> d4</p><p></p><p><strong>Prerequisites</strong></p><p><strong>Feats:</strong> Craft Wondrous Item, Craft Magic Arms and Armor</p><p><strong>Skills:</strong> Craft (sculpting) 4 ranks, Craft (metalworking, weaponsmithing, woodworking, gemcutting, or armorsmith) 4 ranks.</p><p><strong>Special:</strong> Must have created a golem. </p><p><strong>Spellcasting:</strong> Must be able to cast 6th level arcane spells.</p><p></p><p><strong>Class Skills:</strong> Alchemy (Int), Appraise (Int), Concentration (Con), Craft (Int), Knowledge (all skills purchased separately) (Int), Profession (Wis), and Spellcraft (Int).</p><p></p><p><strong>Skill points per level:</strong> 2 + Int mod per level</p><p></p><p>Lvl...BAB...Fort...Ref...Will...Special...Spellcasting</p><p>1.....+0....+0.....+0....+2.....Magical Artisan (Golems)...+1 spellcaster level</p><p>2.....+1....+0.....+0....+3....Golem Control</p><p>3.....+1....+1.....+1....+3....+1 spellcaster level</p><p>4.....+2....+1.....+1....+4....Golem Eyes</p><p>5.....+2....+1.....+1....+5....Golem Body...+1 spellcaster level</p><p></p><p><strong>Class Features</strong></p><p></p><p><strong>Weapon and Armor Proficiencies:</strong> The Golem Master gains no new armor or weapon proficiencies.</p><p></p><p><strong>Magical Artisan (Golems):</strong> Whenever the Golem Master creates a golem, when determining the cost in XP and raw materials for creation, multiply the base price by 75%. </p><p></p><p><strong>Golem Control:</strong> The Golem Master never loses control over any golem he has created (they have no chance of going berserk). In addition, a Golem Master may attempt to control golems he had not created. When he encounters a golem, he can force that golem to make a Will save (DC 10 + 1/2 Golem Master levels (round down) + Int mod). If the golem fails, it will obey the commands of the Golem Master for 1 round/Golem Master level. If the golem has a controller, the controller must make the Will save to avoid losing control of the golem. The controller can reattempt the Will save each round. 3/day. (Sp)</p><p></p><p><strong>Golem Eyes:</strong> By adding two gems into the eyes of a golem the Golem Master has made, he can see through the eyes of the golem. To see through the eyes, all a golem master must do is close his own eyes and will to see through the eyes of a particular golem of his creation. Switching from seeing through his own eyes to seeing through a golem's is a standard action that provokes an attack of opportunity. </p><p></p><p>To add the gems to a golem during creation requires two 100gp gems. This is added into the base price for the golem's creation. It adds a week onto the creation time. To retrofit a golem the Golem Master has made prior to gaining this ability requires two 200gp gems, 8XP, and a week-long ritual similar to golem creation (must work for 8 hours per day, can only talk, eat, and sleep during that time or the ritual is ruined, XP is lost, and it must be done again). </p><p></p><p><strong>Golem Body:</strong> A Golem Master can merge his own body with that of a Golem of his own creation. It lasts for 10 minutes/Golem Master level and the Golem Master can fit into any golem he has created, regardless of the size. The golem can contain the caster and up to 100lbs of gear touching him, though he can chose to leave items out when he merges if he chooses. The Golem Master effectively becomes the golem, wearing it's body as his own. He must be touching the golem to use this ability, and it requires a standard action to activate. He may voluntarily exit the golem at any point, appearing in the nearest empty square.</p><p></p><p>He has the golem's Strength and Dexterity, and uses the golem's hit points, but retains his own Intelligence, Wisdom, and Charisma. He has the golem's base speed, BAB, damage, special attacks, and special qualities (not counting the berserk special attack, and the Golem Master is subject to mind-influencing effects while in the golem). He may cast spells, but the casting from the golem's body is difficult, and carries a 35% arcane spell failure. He must also have access to components, if necessary, to cast those spells. If the golem's hit point are reduced by 75% or more, the Golem Master is expelled forcibly for 5d6 points of damage to his own body. He cannot enter the golem again until it is healed or repaired above 25% of its maximum hit points. Usable 1/day. (Sp)</p><p></p><p>Ok, I don't know if that's balanced, and I'm sure there's still some questions to be answered. Please pick it apart so I can make it better! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 482345, member: 4441"] Work in progress... [b]Golem Master[/b] Many wizards create creatures, automatons, made by the hands of men and given a semblance of life by magic. While the creation of these creatures is both expensive and spiritually draining, some learn to harness the power of their creations, taking what was once a simple guardian and making it a partner [b]Hit Dice:[/b] d4 [b]Prerequisites[/b] [b]Feats:[/b] Craft Wondrous Item, Craft Magic Arms and Armor [b]Skills:[/b] Craft (sculpting) 4 ranks, Craft (metalworking, weaponsmithing, woodworking, gemcutting, or armorsmith) 4 ranks. [b]Special:[/b] Must have created a golem. [b]Spellcasting:[/b] Must be able to cast 6th level arcane spells. [b]Class Skills:[/b] Alchemy (Int), Appraise (Int), Concentration (Con), Craft (Int), Knowledge (all skills purchased separately) (Int), Profession (Wis), and Spellcraft (Int). [b]Skill points per level:[/b] 2 + Int mod per level Lvl...BAB...Fort...Ref...Will...Special...Spellcasting 1.....+0....+0.....+0....+2.....Magical Artisan (Golems)...+1 spellcaster level 2.....+1....+0.....+0....+3....Golem Control 3.....+1....+1.....+1....+3....+1 spellcaster level 4.....+2....+1.....+1....+4....Golem Eyes 5.....+2....+1.....+1....+5....Golem Body...+1 spellcaster level [b]Class Features[/b] [b]Weapon and Armor Proficiencies:[/b] The Golem Master gains no new armor or weapon proficiencies. [b]Magical Artisan (Golems):[/b] Whenever the Golem Master creates a golem, when determining the cost in XP and raw materials for creation, multiply the base price by 75%. [b]Golem Control:[/b] The Golem Master never loses control over any golem he has created (they have no chance of going berserk). In addition, a Golem Master may attempt to control golems he had not created. When he encounters a golem, he can force that golem to make a Will save (DC 10 + 1/2 Golem Master levels (round down) + Int mod). If the golem fails, it will obey the commands of the Golem Master for 1 round/Golem Master level. If the golem has a controller, the controller must make the Will save to avoid losing control of the golem. The controller can reattempt the Will save each round. 3/day. (Sp) [b]Golem Eyes:[/b] By adding two gems into the eyes of a golem the Golem Master has made, he can see through the eyes of the golem. To see through the eyes, all a golem master must do is close his own eyes and will to see through the eyes of a particular golem of his creation. Switching from seeing through his own eyes to seeing through a golem's is a standard action that provokes an attack of opportunity. To add the gems to a golem during creation requires two 100gp gems. This is added into the base price for the golem's creation. It adds a week onto the creation time. To retrofit a golem the Golem Master has made prior to gaining this ability requires two 200gp gems, 8XP, and a week-long ritual similar to golem creation (must work for 8 hours per day, can only talk, eat, and sleep during that time or the ritual is ruined, XP is lost, and it must be done again). [b]Golem Body:[/b] A Golem Master can merge his own body with that of a Golem of his own creation. It lasts for 10 minutes/Golem Master level and the Golem Master can fit into any golem he has created, regardless of the size. The golem can contain the caster and up to 100lbs of gear touching him, though he can chose to leave items out when he merges if he chooses. The Golem Master effectively becomes the golem, wearing it's body as his own. He must be touching the golem to use this ability, and it requires a standard action to activate. He may voluntarily exit the golem at any point, appearing in the nearest empty square. He has the golem's Strength and Dexterity, and uses the golem's hit points, but retains his own Intelligence, Wisdom, and Charisma. He has the golem's base speed, BAB, damage, special attacks, and special qualities (not counting the berserk special attack, and the Golem Master is subject to mind-influencing effects while in the golem). He may cast spells, but the casting from the golem's body is difficult, and carries a 35% arcane spell failure. He must also have access to components, if necessary, to cast those spells. If the golem's hit point are reduced by 75% or more, the Golem Master is expelled forcibly for 5d6 points of damage to his own body. He cannot enter the golem again until it is healed or repaired above 25% of its maximum hit points. Usable 1/day. (Sp) Ok, I don't know if that's balanced, and I'm sure there's still some questions to be answered. Please pick it apart so I can make it better! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Golem Master PrC - brand spankin' new!
Top