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Goliath/Half-Giant - A Race Suggestion for D&D Next
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<blockquote data-quote="Jack7" data-source="post: 5823633" data-attributes="member: 54707"><p>Half Giants (we don't use the term half-giant, but call them as you will) are a playable race in my world. They range from 7 to 12 feet tall.</p><p></p><p>However my players almost never play a giant above 8 feet tall because larger than that size and at the appropriate mass for that size it becomes very difficult for such a character to explore certain areas. And many do not have any great love for underground areas that restrict them and make them especially vulnerable.</p><p></p><p>Half-Giants in my world (as a race) tend to be excellent builders, mechanics, and engineers, tend to be of better than average intelligence, and very powerful and deadly missileers. (They are superb and quick with medium to large sized siege engines.) Their endurance and toughness is great, and they are excellent survivalists and often prefer to work alone. They are very good in wilderness settings and can often alter their skin tone to give themselves a camouflage advantage in stony and rocky areas. They can also, when agitated, release a skin odor that is so offensive it can drive off many opponents.</p><p></p><p>They do very poorly in desert areas because they cannot exchange heat very well, but excel in cold areas, because they retain body heat. They need a lot of water (about 3 times as much as a human), but can retain liquids better than humans and have to eat copious amounts of food once a week (and store it in a tough fatty layer between their skin and muscles which acts like a built in suit of heavy leather armor) to maintain their energy but after that can go six to seven more days without eating.</p><p></p><p>They are not good natural users of magic, but are sensitive to it and detect it easily. However they make excellent Hermits and Monks. And they make superb Rangers, but walk everywhere they go, and can hike many miles a day (sometimes three times as far as a man). They track well. </p><p></p><p>They sleep though about 10 to 12 hours per day.</p><p></p><p>They also like the shotput and discus in open air combat, which they are very deadly with and can throw with great force.They will often, in hand to hand combat situations, pick up iron balls of 50 pounds or greater they carry with them, or large rocks if any are nearby, and physically charge into smaller opponents relying upon their weight and mass to crush or trample their enemies underfoot. Many other races fear them for this, and call them "Stormbulls" (a slang term) for this tactic. </p><p></p><p>Other races often say, "Do not anger the Tardeem or they will trample you."</p></blockquote><p></p>
[QUOTE="Jack7, post: 5823633, member: 54707"] Half Giants (we don't use the term half-giant, but call them as you will) are a playable race in my world. They range from 7 to 12 feet tall. However my players almost never play a giant above 8 feet tall because larger than that size and at the appropriate mass for that size it becomes very difficult for such a character to explore certain areas. And many do not have any great love for underground areas that restrict them and make them especially vulnerable. Half-Giants in my world (as a race) tend to be excellent builders, mechanics, and engineers, tend to be of better than average intelligence, and very powerful and deadly missileers. (They are superb and quick with medium to large sized siege engines.) Their endurance and toughness is great, and they are excellent survivalists and often prefer to work alone. They are very good in wilderness settings and can often alter their skin tone to give themselves a camouflage advantage in stony and rocky areas. They can also, when agitated, release a skin odor that is so offensive it can drive off many opponents. They do very poorly in desert areas because they cannot exchange heat very well, but excel in cold areas, because they retain body heat. They need a lot of water (about 3 times as much as a human), but can retain liquids better than humans and have to eat copious amounts of food once a week (and store it in a tough fatty layer between their skin and muscles which acts like a built in suit of heavy leather armor) to maintain their energy but after that can go six to seven more days without eating. They are not good natural users of magic, but are sensitive to it and detect it easily. However they make excellent Hermits and Monks. And they make superb Rangers, but walk everywhere they go, and can hike many miles a day (sometimes three times as far as a man). They track well. They sleep though about 10 to 12 hours per day. They also like the shotput and discus in open air combat, which they are very deadly with and can throw with great force.They will often, in hand to hand combat situations, pick up iron balls of 50 pounds or greater they carry with them, or large rocks if any are nearby, and physically charge into smaller opponents relying upon their weight and mass to crush or trample their enemies underfoot. Many other races fear them for this, and call them "Stormbulls" (a slang term) for this tactic. Other races often say, "Do not anger the Tardeem or they will trample you." [/QUOTE]
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Goliath/Half-Giant - A Race Suggestion for D&D Next
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